Mer-kind


                                   

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Reported By: Les Braun in GW05 - Rapture of the Deep

Role: Race
Base Stock: Human

MCC Stat Block: Mer-kind (2d6 (7)): Init +9; atk see description; AC 17; HD 16D8 hp 72 each; MV Swim 30' ; 1d20+1d20; SV Fort +1, Ref +1, Will +1
Mutations: Empathy, Heightened balance, Intuition, Repelling force.

Number Appearing: 2d6
Morale: 1d8+4
Hit Dice: HD 16D8
Armor: 7 (AC 17)
Size: Medium 1.9 Meters tall

Movement: MV Swim 30'

Attack: See Description

MS: 13   PS: 10
IN: 10   DX: 13
CH: 10   CN: 13

Frequency: Uncommon
Organization: Small underground community
Activity Cycle: Day
Diet: Omnivore
Habitat: Oceans
Tech Level: 1 - 6
Artifacts: Unknown

Description (Initial Observations): Mer-kind are half-man, half-fish beings (human torso with a fish tail) who live in harmony with most creatures of the ocean. They usually reside in small undersea communities and will sometimes use trained Horsy as mounts. They will generally help any creature they come across who appears to be in trouble. Of the many intelligent beings living in the strange seas of Gamma World, they are perhaps the most noble. They are able to survive for short periods of time above the surface.

Reactions: No known interactions

Behavior: Behavior modeling incomplete

Behavior: Behavior not recorded

Society: Anthropological studies incomplete



Additional Creatures

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Badder to the Bone II

Dragon 98 - Ares Section June 1985 - GW2

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GW06 Module

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GW07 Module

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GW09 Module

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METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis

MM2

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Master's of the Earth Campaign: MA-4 To the Rescue

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