![]() Mer-kind![]() Role: Race Base Stock: Human MCC Stat Block: Mer-kind (2d6 (7)): Init +9; atk see description; AC 17; HD 16D8 hp 72 each; MV Swim 30' ; 1d20+1d20; SV Fort +1, Ref +1, Will +1 Mutations: Empathy, Heightened balance, Intuition, Repelling force. Number Appearing: 2d6 Morale: 1d8+4 Hit Dice: HD 16D8 Armor: 7 (AC 17) Size: Medium 1.9 Meters tall Movement: MV Swim 30' Attack: See Description
Frequency: Uncommon Organization: Small underground community Activity Cycle: Day Diet: Omnivore Habitat: Oceans Tech Level: 1 - 6 Artifacts: Unknown Description (Initial Observations): Mer-kind are half-man, half-fish beings (human torso with a fish tail) who live in harmony with most creatures of the ocean. They usually reside in small undersea communities and will sometimes use trained Horsy as mounts. They will generally help any creature they come across who appears to be in trouble. Of the many intelligent beings living in the strange seas of Gamma World, they are perhaps the most noble. They are able to survive for short periods of time above the surface. Reactions: No known interactions Behavior: Behavior modeling incomplete Behavior: Behavior not recorded Society: Anthropological studies incomplete |