Reported By: Les Braun
in GW05 - Rapture of the Deep
Role: Race
Base Stock: Human
MCC Stat Block: Mer-kind (2d6 (7)): Init +9; atk see description; AC 17; HD 16D8 hp 72 each; MV Swim 30' ; 1d20+1d20; SV Fort +1, Ref +1, Will +1
Mutations: Empathy, Heightened balance, Intuition, Repelling force.
Number Appearing: 2d6
Morale: 1d8+4
Hit Dice: HD 16D8
Armor: 7 (AC 17)
Size: Medium 1.9 Meters tall
Movement: MV Swim 30'
Attack: See Description
MS: 13
PS: 10
IN: 10
DX: 13
CH: 10
CN: 13
Frequency: Uncommon
Organization: Small underground community
Activity Cycle: Day
Diet: Omnivore
Habitat: Oceans
Tech Level: 1
- 6
Artifacts: Unknown
Description (Initial Observations): Mer-kind are half-man, half-fish beings (human torso with a fish tail) who live in harmony with most creatures of the ocean. They usually reside in small undersea communities and will sometimes use trained Horsy as mounts. They will generally help any creature they come across who appears to be in trouble. Of the many intelligent beings living in the strange seas of Gamma World, they are perhaps the most noble. They are able to survive for short periods of time above the surface.
Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.