![]() Crabmen «Brultans»![]() Role: Monster Base Stock: Crab MCC Stat Block: #N/A Mutations: Carapace - total, Hands of power - gamma, Heightened physical attribute - strength, Kinetic absorption, Skeletal enhancement. Number Appearing: 2d6 Morale: 1d4+6 Hit Dice: #N/A Armor: 4 (AC 14) Size: Medium 1.8 Meters tall Movement: MV 20' or Swim 20' Attack: #N/A
Frequency: Uncommon Organization: Nomadic Tribes Activity Cycle: Any Diet: Omnivore Habitat: Oceans and Saltwater Lakes and Rivers Tech Level: 0 - 6 Artifacts: Unknown Description (Initial Observations): These large man-like crabs can be found in many regions of the ocean. They have a slightly tribal organization, but are rather nomadic, never staying in one area for too long. They are extremely tough fighters and are terrible to face in combat as they are hard to damage because of their mutations. They are able to manipulate many types of weapons, though they prefer pole arms the most. Even if they are unarmed their claws can still do considerable damage - or blast an opponent with bolts of radiation. Reactions: No known interactions Behavior: Behavior modeling incomplete Behavior: Behavior not recorded Society: Anthropological studies incomplete |