Crabmen «Brultans»


Corrupted image file detected.

Reported By: Les Braun in GW05 - Rapture of the Deep

Role: Monster
Base Stock: Crab

MCC Stat Block: #N/A
Mutations: Carapace - total, Hands of power - gamma, Heightened physical attribute - strength, Kinetic absorption, Skeletal enhancement.

Number Appearing: 2d6
Morale: 1d4+6
Hit Dice: #N/A
Armor: 4 (AC 14)
Size: Medium 1.8 Meters tall

Movement: MV 20' or Swim 20'

Attack: #N/A

MS: 8   PS: 12
IN: 9   DX: 11
CH: 3   CN: 13

Frequency: Uncommon
Organization: Nomadic Tribes
Activity Cycle: Any
Diet: Omnivore
Habitat: Oceans and Saltwater Lakes and Rivers
Tech Level: 0 - 6
Artifacts: Unknown

Description (Initial Observations): These large man-like crabs can be found in many regions of the ocean. They have a slightly tribal organization, but are rather nomadic, never staying in one area for too long. They are extremely tough fighters and are terrible to face in combat as they are hard to damage because of their mutations. They are able to manipulate many types of weapons, though they prefer pole arms the most. Even if they are unarmed their claws can still do considerable damage - or blast an opponent with bolts of radiation.

Reactions: No known interactions

Behavior: Behavior modeling incomplete

Behavior: Behavior not recorded

Society: Anthropological studies incomplete

Additional Creatures

0th Edition - Metamorphosis Alpha

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6th Edition - Beyond the Horizon

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Badder to the Bone

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Dragon 98 - Ares Section June 1985 - GW2

Dragon Magainze 085

Dragon Magainze 130

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Famine at Fargo 7th Edition

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Ted Tschopp

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The Barracks Raid

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White Wolf: Midnight in the Mystery Garden


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