Defense Tree «Prot Ep»

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Creature Metadata

Reported By
Kim Eastland
Source
GW06 Module
Role
_Data Integrity Issue: Role Information Unavailable_ - We are experiencing an issue accessing the ecological role data for this creature. The field is currently unavailable due to potential data corruption.
Base Stock
Birch / Oak Tree
MCC Stat Block
Prot Ep 'Defense Tree' (1d6 (3)): Init +7; atk see description; AC 18; HD 31D5 hp 93 each; NO MOVEMENT; 1d20+1d20; SV Fort +2, Ref -3, Will -3
Mutations
(P) Total Immunity

Combat & Physical Stats

Number Appearing
1d6
Morale
2
Hit Dice
HD 31D5
Armor
8 (AC 18)
Size
Huge 10M+ Tall
Movement
NO MOVEMENT
Attack
See Description

Ability Scores

MS:
2
PS:
16
IN:
2
DX:
2
CH:
9
CN:
16

Ecology & Logistics

Frequency
Rare
Organization
Unknown
Activity Cycle
Unknown
Diet
Nutrients from Soil
Habitat
Forests
Tech Level
0 - 0
Artifacts
Unknown

Description (Initial Observations): Prot eps are the most ancient of trees, surviving the original holocaust by constantly adapting until they could not be killed. Prot eps cannot take damage from any kind of attack, natural or artificial. No disease, insect, or plant life can affect them. Their roots are like steel cables travelling miles below the ground. They cannot be knocked over, torn up, or driven into the ground. They have bark like a birch, leaves like a maple, but are pure white in color, and grow to the shape and size of an old oak. Chemical defoliants, radiation, or antimatter will wither all the vegetation around them but cannot even change their color. They only die of old age, and that is after thousands of years. Some civilizations revere them as gods, others build their villages around their trunks or in their branches. There is no safer place for a party of adventurers to camp overnight than in the branches of a prot ep, as attacks cannot usually penetrate the foliage surrounding them and very few dangerous creatures seem to be able to live or hunt in them (usually snakes can survive).

Behavior & Society

Reactions
No known interactions
Behavior
Prot eps cannot take damage from any kind of attack, natural or artificial. No disease, insect, or plant life can affect them. Their roots are like steel cables travelling miles below the ground. They cannot be knocked over, torn up, or driven into the ground. They have bark like a birch, leaves like a maple, but are pure white in color, and grow to the shape and size of an old oak. Chemical defoliants, radiation, or antimatter will wither all the vegetation around them but cannot even change their color. They only die of old age, and that is after thousands of years. Anyone attempting to make armor from a prot ep will discover that any bark or leaves crumble to dust 1d6 hours after they are removed.
Repair & Healing
Behavior not recorded
Society
Anthropological studies incomplete

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