Defense Tree «Prot Ep»

Defense Tree «Prot Ep»
Defense Tree «Prot Ep»

Creature Metadata

Reported By
Kim Eastland
Source
GW06 Module
Role
_Error 410: Ecological Role Data Gone_ - The 'Roles in the World/Biome' information for this creature is missing. This data may have been permanently lost or was never recorded.
Base Stock
Birch / Oak Tree
MCC Stat Block
Prot Ep 'Defense Tree' (1d6 (3)): Init +7; atk see description; AC 18; HD 31D5 hp 93 each; NO MOVEMENT; 1d20+1d20; SV Fort +2, Ref -3, Will -3
Mutations
(P) Total Immunity

Combat & Physical Stats

Number Appearing
1d6
Morale
2
Hit Dice
HD 31D5
Armor
8 (AC 18)
Size
Huge 10M+ Tall
Movement
NO MOVEMENT
Attack
See Description

Ability Scores

MS:
2
PS:
16
IN:
2
DX:
2
CH:
9
CN:
16

Ecology & Logistics

Frequency
Rare
Organization
Unknown
Activity Cycle
Unknown
Diet
Nutrients from Soil
Habitat
Forests
Tech Level
0 - 0
Artifacts
Unknown

Description (Initial Observations): Prot eps are the most ancient of trees, surviving the original holocaust by constantly adapting until they could not be killed. Prot eps cannot take damage from any kind of attack, natural or artificial. No disease, insect, or plant life can affect them. Their roots are like steel cables travelling miles below the ground. They cannot be knocked over, torn up, or driven into the ground. They have bark like a birch, leaves like a maple, but are pure white in color, and grow to the shape and size of an old oak. Chemical defoliants, radiation, or antimatter will wither all the vegetation around them but cannot even change their color. They only die of old age, and that is after thousands of years. Some civilizations revere them as gods, others build their villages around their trunks or in their branches. There is no safer place for a party of adventurers to camp overnight than in the branches of a prot ep, as attacks cannot usually penetrate the foliage surrounding them and very few dangerous creatures seem to be able to live or hunt in them (usually snakes can survive).

Behavior & Society

Reactions
No known interactions
Behavior
Prot eps cannot take damage from any kind of attack, natural or artificial. No disease, insect, or plant life can affect them. Their roots are like steel cables travelling miles below the ground. They cannot be knocked over, torn up, or driven into the ground. They have bark like a birch, leaves like a maple, but are pure white in color, and grow to the shape and size of an old oak. Chemical defoliants, radiation, or antimatter will wither all the vegetation around them but cannot even change their color. They only die of old age, and that is after thousands of years. Anyone attempting to make armor from a prot ep will discover that any bark or leaves crumble to dust 1d6 hours after they are removed.
Repair & Healing
Behavior not recorded
Society
Anthropological studies incomplete

Additional Creatures

The Albuquerque Starport

MM2

Dragon 98 - Ares Section June 1985 - GW2

GW08 Module

Dragon Magazine 108

Master's of the Earth Campaign: MA-1 The Trials

1st Edition

Polyhedron 144

GW05 - Rapture of the Deep

Polyhedron 15

0th Edition - Metamorphosis Alpha

Mud Glat Walker

Polyhedron 02

6th Edition - Machines & Mutants

GW01 - The Legion of Gold

Paths of the Lil in White Dwarf

GW07 Module

Famine at Fargo 7th Edition

GW06 Module

Dragon Magazine 113

White Wolf: Midnight in the Mystery Garden

Polyhedron 03

GW09 Module

6th Edition - Beyond the Horizon

5th Edition

2nd Edition

6th Edition

Master's of the Earth Campaign: MA-5 The Savage Beast

Master's of the Earth Campaign: MA-6 City of the Ancients

3rd Edition

GW02 - Famine in Far-Go

The Barracks Raid

Trouble in Freesboro

GW10 Module

Dragon Magazine 126

Ted Tschopp

Polyhedron 27

Badder to the Bone II

GW05

GW03 - The Cleansing War of Garik Blackhand

GW06 Module, MM2

4th Edition

Polyhedron 14

Dragon Magazine 075

Dragon Magazine 098

Dragon Magazine 130

Dragon Magainze 130

Badder to the Bone

METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis

Masters of the Earth Campaign: MA-2 The Town of Boze

GW04 - The Mind Masters

There will be War

Dragon Magainze 085

Polyhedron 10

Dragon Magazine 104

Polyhedron 44

Master's of the Earth Campaign: MA-4 To the Rescue

Omega Project


Webmentions

Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.