Grey Shadow «Loo Pur»
Creature Metadata
- Reported By
- Michael Price & Garry Spiegle
- Source
- GW03 - The Cleansing War of Garik Blackhand
- Role
- Monster
- Base Stock
- Timber Wolf
- MCC Stat Block
- Loo Pur 'Grey Shadow' (3d6 (10)): Init +2; atk claw melee +1 (1d12) and bite melee +1 (1d12); AC 17; HD 3D7 hp 12 each; MV 30' ; 1d20; SV Fort +1, Ref +0, Will -1
- Mutations
- Chameleon Powers; Energy Sensitivity; Multiple Body Parts; Sonic Attack; Temporal Fugue
Combat & Physical Stats
- Number Appearing
- 3d6
- Morale
- 4
- Hit Dice
- HD 3D7
- Armor
- 7 (AC 17)
- Size
- Large 2.5 Meters
- Movement
- MV 30'
- Attack
-
Claw melee +1 (1d12)
Bite melee +1 (1d12)
Ability Scores
- MS:
- 7
- PS:
- 10
- IN:
- 14
- DX:
- 10
- CH:
- 5
- CN:
- 13
Ecology & Logistics
- Frequency
- Uncommon
- Organization
- Pack
- Activity Cycle
- Any
- Diet
- Carnivore
- Habitat
- Temperate and Sub-arctic forests
- Tech Level
- 0 - 6
- Artifacts
- Unknown
Description (Initial Observations): Loo purs are cunning, carnivorous, mutant wolves that inhabit great portions of Northern Meriga. These six-legged (Multiple Body Parts) creatures are silvery grey in color and have glowing red eyes. A fierce predator made more deadly by its Chameleon Powers, loo purs travel in packs when hunting food in the forests and plains. When close to prey, these mutants let out a terrifying howl (Sonic Attack) and then strike with lightning speed. Individual mutant wolves within a pack will, on occasion, use their power of Temporal Fugue to make an entire pack of loo pur appear larger and more menacing to opponents. Lone loo purs often use this mutation to make prey believe there is more than one present.Standing 1 and a half meters tall at the shoulder, this mutant is able to carry a single rider of less than 50kg without any loss of speed. Obtaining a loo pur for a mount would require some form of mental force, as they are extremely intelligent, speak Trade language, and can even use some artifacts of the Ancients (limited by their physical constraints and their mutational defect see below). All of these mutated wolves are afraid of electrical power, robots, etc. (Energy Sensitivity Defect) and will avoid such items at all cost.
Behavior & Society
- Reactions
- No known interactions
- Behavior
- Behavior modeling incomplete
- Repair & Healing
- Behavior not recorded
- Society
- Anthropological studies incomplete
Additional Creatures
0th Edition - Metamorphosis Alpha
1st Edition
2nd Edition
3rd Edition
4th Edition
5th Edition
6th Edition
6th Edition - Beyond the Horizon
6th Edition - Machines & Mutants
Badder to the Bone
Badder to the Bone II
Dragon 98 - Ares Section June 1985 - GW2
Dragon Magainze 085
Dragon Magainze 130
Dragon Magazine 075
Dragon Magazine 098
Dragon Magazine 104
Dragon Magazine 108
Dragon Magazine 113
Dragon Magazine 126
Dragon Magazine 130
Famine at Fargo 7th Edition
GW01 - The Legion of Gold
GW02 - Famine in Far-Go
GW03 - The Cleansing War of Garik Blackhand
GW04 - The Mind Masters
GW05
GW05 - Rapture of the Deep
GW06 Module
GW06 Module, MM2
GW07 Module
GW08 Module
GW09 Module
GW10 Module
METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis
MM2
Master's of the Earth Campaign: MA-1 The Trials
Master's of the Earth Campaign: MA-4 To the Rescue
Master's of the Earth Campaign: MA-5 The Savage Beast
Master's of the Earth Campaign: MA-6 City of the Ancients
Masters of the Earth Campaign: MA-2 The Town of Boze
Mud Glat Walker
Omega Project
Paths of the Lil in White Dwarf
Polyhedron 02
Polyhedron 03
Polyhedron 10
Polyhedron 14
Polyhedron 144
Polyhedron 15
Polyhedron 27
Polyhedron 44
Ted Tschopp
The Albuquerque Starport
The Barracks Raid
There will be War
Trouble in Freesboro
White Wolf: Midnight in the Mystery Garden
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