Sticky Jelly «Rismish»

Sticky Jelly «Rismish»
Sticky Jelly «Rismish»

Creature Metadata

Reported By
Kim Eastland
Source
GW08 Module
Role
Mold
Base Stock
Slime
MCC Stat Block
Rismish 'Sticky Jelly' (1d8 (4)): Init -2; atk see description; AC 10; HD 3D5 hp 9 each; MV 1' ; 1d20; SV Fort -2, Ref -3, Will -3
Mutations
(P) New Sense - Lifeforce Detection

Combat & Physical Stats

Number Appearing
1d8
Morale
0
Hit Dice
HD 3D5
Armor
0 (AC 10)
Size
Large 6 Meters
Movement
MV 1'
Attack
See Description

Ability Scores

MS:
0
PS:
19
IN:
0
DX:
0
CH:
0
CN:
5

Ecology & Logistics

Frequency
Rare
Organization
Symbosis
Activity Cycle
Any, but out of the sun
Diet
Carnivore
Habitat
Underground Caves and Ruins
Tech Level
0 - 0
Artifacts
Unknown

Description (Initial Observations): Rismish comes in a variety of colors, but is always opague. It usally can be found on the floors and walls of tunnels or corridors. It resembles huge patches of jelly smeared on the walls. It cannot move to attack and has no range attack, but its surface is deadly.

Behavior & Society

Reactions
Old herbal healers know that burned residue from a rismish can be mixed with water in a 5 to 1 ration to produce a healing potion that restores 1d12 hit points, no matter how the damage was caused. One cremated rismish can produce 2 such potions
Behavior
The rismish is covered by an extremely strong, adhesive ichor that acts as 17 Strength for holding anything merely touching it, as 19 for anything pushed into it (such as a weapon attack), or 21 for anything falling into it. A creature or character who falls face first into rismish will be unable to breathe (treat as drowning) Rishmish can only be harmed by fire, and then only take 1/4 the usual damage. A character held fast to a rismish that is being burned will take half damage from the fire for a maximum of two actions.
Repair & Healing
Behavior not recorded
Society
Anthropological studies incomplete

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