Sticky Jelly «Rismish»

Creature Metadata
- Reported By
- Kim Eastland
- Source
- GW08 Module
- Role
- Mold
- Base Stock
- Slime
- MCC Stat Block
- Rismish 'Sticky Jelly' (1d8 (4)): Init -2; atk see description; AC 10; HD 3D5 hp 9 each; MV 1' ; 1d20; SV Fort -2, Ref -3, Will -3
- Mutations
- (P) New Sense - Lifeforce Detection
Combat & Physical Stats
- Number Appearing
- 1d8
- Morale
- 0
- Hit Dice
- HD 3D5
- Armor
- 0 (AC 10)
- Size
- Large 6 Meters
- Movement
- MV 1'
- Attack
- See Description
Ability Scores
- MS:
- 0
- PS:
- 19
- IN:
- 0
- DX:
- 0
- CH:
- 0
- CN:
- 5
Ecology & Logistics
- Frequency
- Rare
- Organization
- Symbosis
- Activity Cycle
- Any, but out of the sun
- Diet
- Carnivore
- Habitat
- Underground Caves and Ruins
- Tech Level
- 0 - 0
- Artifacts
- Unknown
Description (Initial Observations): Rismish comes in a variety of colors, but is always opague. It usally can be found on the floors and walls of tunnels or corridors. It resembles huge patches of jelly smeared on the walls. It cannot move to attack and has no range attack, but its surface is deadly.
Behavior & Society
- Reactions
- Old herbal healers know that burned residue from a rismish can be mixed with water in a 5 to 1 ration to produce a healing potion that restores 1d12 hit points, no matter how the damage was caused. One cremated rismish can produce 2 such potions
- Behavior
- The rismish is covered by an extremely strong, adhesive ichor that acts as 17 Strength for holding anything merely touching it, as 19 for anything pushed into it (such as a weapon attack), or 21 for anything falling into it. A creature or character who falls face first into rismish will be unable to breathe (treat as drowning) Rishmish can only be harmed by fire, and then only take 1/4 the usual damage. A character held fast to a rismish that is being burned will take half damage from the fire for a maximum of two actions.
- Repair & Healing
- Behavior not recorded
- Society
- Anthropological studies incomplete
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