Robotic Hunter «Manhunter»

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Reported By:
Scott A. Hutcheon
Source:
Dragon Magazine 113
Role:
Robot
Base Stock:
Unknown
MCC Stat Block: Manhunter 'Robotic Hunter' (1): Init +13; atk see description; AC 11; HD 25D12 hp 163; MV GravPods 450' ; 1d20+1d20; SV Fort +0, Ref +3, Will +2
Mutations: Unknown
Number Appearing:
1
Morale:
More observations needed
Hit Dice:
HD 25D12
Armor:
1 (AC 11)
Size:
Unknown
Movement: MV GravPods 450'
Attack: See Description
- MS:
- 17
- PS:
- 90
- IN:
- 17
- DX:
- 19
- CH:
- More observations needed
- CN:
- More observations needed
Frequency:
Unknown
Organization:
Unknown
Activity Cycle:
Unknown
Diet:
Unknown
Habitat:
Unknown
Tech Level:
-
Artifacts:
Unknown
Description (Initial Observations): This incredibly fast tracking and killing machine was designed for unknown purposes about which Gamma World sages can only speculate. Its abilities and functions make it a perfect construct for following and killing oppo- nents, but the original need for the heavy armor and weaponry of the Manhunter is unknown. The unit may possibly have been used to defeat rogue Defense Borgs and Warbots, in conjunction with several others of its kind. Other uses may have included assaults on advanced-tech gue- rilla squads, but this is not known for sure.The Manhunter is an exceptionally pow- erful robot, but is extremely rare and found only in the surrounding areas of the Cybernetic Installations they were com- manded to guard. Others can possibly be found patrolling vast regions, still follow- ing ancient, outdated programs. They ignore all beings that are not directly affected by their missions, unless foolish characters attack them. As with other units of the Hunter class, the Manhunter continues to follow its mission until com- pleted, ignoring all other commands from any source.This 16-meter-long, 8-meter-wide, 2- meter-high hunting and tracking machine is covered in weapons and sensors. On each side of the unit are 2-meter-long, 1-meter-wide, and 1-meter-high ovoids stored in depressions (these are the cyber robots detailed below). Near the back of the Manhunter are four smaller ovoids (only .5 meters long) stacked in a row, their front ends aimed forward. On the bottom of the robot is a faint outline of a hatch (leading to the stasis chamber) and many projections surrounding it (the pres- sor/tractor beam). On the upper side are the main batteries of weapons and most of the tracking equipment. The sides of the unit are fitted with all of its close-range weaponry.The Manhunter is capable of using all weapons and defenses (including screens and fields) simultaneously. For long-range and immediate killing purposes, the Manhunter has several effective weapons. The unit has a battery of two lasers at- tached to each of twelve optical scanners; each has a range of 500 meters and does 10d6 hp damage per battery. A photonrifle that delivers 18-intensity radiation has a range of 300 meters and a weapon class of 5. Four automatic rifles that have a range of 200 meters and do 10d10 hp damage per burst are included, each equipped with enough ammunition forfive bursts. Two micro-missile launchers with 2d10 missiles are on the sides, each with a range of 1000 meters. One top- mounted mini-missile launcher with 1d10 missiles has a range of 3000 meters and can be fired individually or simultaneously with the micro-missile launcher.Two black ray guns (front- and rear- mounted) have a range of 200 meters, and a laser cannon (front-mounted) does 20d6 hp damage and has a range of 1000 me- ters. A fusion cannon that does the same damage as a fusion bomb but only has a range of 50 meters is centered on the top. A molecular disruptor that has the same effects as the mutation molecular disrup- tion, but has a range of 150 meters and twice the normal chances of disruption, is also top-mounted (on the robots front). A fission gun occupies an upper-rear plat- form, having a ray with the same effect as a dirty fission bomb, with a range of 4000 meters and a weapon class of 16. A top- mounted bomb launcher that has a range of 750 meters is able to fire the following bombs: matter bombs (up to four Alpha, two Beta, or one Delta), fusion bombs(only two), clean fission bombs (only two), mutation bombs (up to four), and negation bombs (up to four). Only one type of bomb load may be carried.The Manhunter also has a grenade launcher (with capacity for up to 100 grenades of any type) that has a range of 150 meters and is used to ferret out hid-den individuals and destroy buildings. The unit has a stun-missile launcher equipped with six stun missiles; each missile has a range of 500 meters and has the effect of stunning everyone within a 30-meter range of the impact for 2d4 search turns. Both weapons are side-mounted on oppo- site sides of the robot left for the gre- nade launcher and right for the stun-missile rack.Two forward-mounted Mark VI rifles and a battery of four stun-ray rifles (two front, two rear, all bottom-mounted) round out most of the long-range offensive weap- onry. The unit is fitted with a forward- underside taser rifle that has a range of 1000 meters and does 4d8 hp damage, wrapping a cable around the character; only a combined or individual strength of 21 or greater can free a trapped victim (see the Robohunter for details on this weapon). Fifty spare cables are included.A battery of four razor rifles is mounted on the forward underside of the robot. They have a range of 90 meters and each do 8d6 hp damage per hit (causing an additional 1d4 hp damage of bleeding per action turn until blades are removed and wounds are healed). For close-range com- bat, there is a needler rifle with needles coated in a sleep-inducing serum. This serum causes characters to fall asleep for 4d10 action turns. The needler is another front-underside weapon.The Manhunter has several weapon devices not described elsewhere. The unit can spray a heavy nerve-affecting gas. This heavy gas flows down to the lowest level possible (draining into holes) and causes creatures caught in the cloud to save against the effects by rolling under their constitution on d20. Characters who fail this roll are totally unable to perform any movement voluntarily (involuntary muscles such as the heart and lungs still function normally) for 4d20 action turns. Twelve vents (six per side) spread the gas in a 20-meter radius around the robot. Enough gas for six uses is provided.Another gas that can be sprayed up to 20 meters away affects only metallic ob- jects. This gas coats such objects with a chemical that, in two action turns, turns the metal into a frail glasslike substance. Any object coated with this gas is de- stroyed if struck against any hard surface and melts if it is a heat-using device (such as a laser pistol). The chemical must be washed off as soon as it comes into con- tact with metal to counter the damage. The Manhunter is coated with a substance that makes it immune to the gas itself, unless the covering of the robot is cracked to admit the gas into its interior.The Manhunter can also drop a canister that explodes on impact, sending special particles raining down on the ground below. These particles cover a 50-meter- radius area and only affect organic mate- rial (characters totally covered in metallic or plastic armor are unaffected). The robot has only four of these cannisters. Attacked creatures suffer 1d6 damage per action turn for 1d4 turns (while particles are still in the air). Unless affected victims made a CON 2 check on percentile dice, they lose 1d10 points of strength, dexter- ity, and constitution as well for 2d8 hours (no score can drop below 1).The Manhunter also has a force-field destroyer that inflicts 100 hp of damage to all force fields within a 100-meter range, but it wont affect unprotected characters. A force field that can sustain up to 200 hp of damage per action turn is part of the Manhunters protection. The hull of the robot is covered in a thick duralloy shield- ing that allows the unit to operate under- sea or in near vacuum conditions. A reflective hull causes laser attacks to do up to half damage on hits (the robot can take 200 hp of damage from lasers until the reflective ability is destroyed and laser attacks are then made at normal damage).The robot is surrounded by a paralysis field that has a range of 20 meters. This field stuns characters as the paralysis rod can, and it allows the Manhunter to make attacks that automatically hit the para- lyzed victims. This field has enough power for 30 action turns of use.The Manhunter itself is equipped with a holographic projector, which it can use to make itself appear invisible or camou- flaged in the surrounding vegetation.There is a 1% chance per action turn that the projection will flicker, allowing onlook- ers to realize the deception and make attacks as normal until the Manhunter leaves the area. While hunting or tracking, the robot is totally soundless and surprises characters on a roll of 1-5 on d6.A robotic deactivation/activation field can be used up to 200 meters away. The robots can also be controlled by special circuits as if the Manhunter had Stage IV I.D.Herbicides and fungicides can besprayed over an area of 100-meters radius per use (10 such uses possible) to destroy ground cover for hiding fugitives. The unit can immerse its entire self in water, but is incapable of combat while in this environ- ment. It has special remote-controlled drone units which are described below.
Reactions: No known interactions
Behavior: Behavior modeling incomplete
Repair and Healing: Behavior not recorded
Society: Anthropological studies incomplete
Additional Creatures
0th Edition - Metamorphosis Alpha
- Blackuns «Attercop»
- Bot «General Household Robotoid»
- Brown Beggars «Dabber»
- Construction Bot - Heavy «Engineering Bot - Heavy Duty»
- Construction Bot - Light «Engineering Bot - Light Duty»
- Construction Bot «Engineering Bot - Standard»
- Farmbot «Ecology Bot - Agricultural»
- Farmbot «Ecology Bot - Garden»
- Green Hissers «Gator»
- Medbot «Medical Robotoid»
- Rangerbot «Ecology Bot - Wilderness»
- Red Deaths «Blood Bird»
- Savannah Cats «Jaget»
- Security Bot «Security Robotoid»
- Terrorbirds «Hawkoid»
- Thinker «Android»
- Wandering Blackuns «Attercop Abulare»
- Warrior «Android»
- Worker «Android»
1st Edition
- Big Horns «Rakox»
- Big Walkers «Brutorz»
- Borer Beetles «Zarn»
- Borg «Defense Attack Borg»
- BossBot «Supervisory Borg»
- Cargolifter «Cargolifter - Heavy»
- Cloud Worms «Blight»
- Dead Fish «Herkel»
- Death Machine «Death Machine»
- Deathfish «Barl Nep»
- Digger Folk «Badder»
- Digger Noble «Badder»
- Dragon Bugs «Arn»
- Fast Trotters «Centisteed»
- Firefish «Ert Telden»
- Floppsies «Hoop»
- Flying Eyes «Obb»
- Flying Fish «Fleshin»
- Flying Rippers «Cal Then»
- Gamma Bushes «Perth»
- Gamma Grass «Zeeth»
- Gamma Moths «Blaash»
- Ghost Trees «Narl Ep»
- Green Man «Gren»
- Green Tanglers «Win Seen or Green Winislean»
- Haunted Fruit Tree «Seroon Lou»
- Horse Cacti «Pineto»
- Hound Folk «Ark»
- Jackalopes «Hopper»
- Land Crep «Crep, Red»
- Land Sharks «Sep, Sand»
- Land Sharks «Sep, Snow»
- Light Cargo Bot «Cargo Transport - Small»
- Light Cargolifter «Cargolifter - Light»
- Lizard Bushes «Kai Lin»
- Lizard Fish «Cren Tosh»
- Man Snakes «Hisser»
- Man-Fish «Fen»
- Orange Scarfers «Yexil»
- Orlen
- Porcupine Plants «Horl Choo»
- Sand Devils «Kep»
- Seer Lizards «Sleeth»
- Skeeters «Soul Besh»
- Slime Devils «Menarl»
- Stonefish «Ert»
- Sweetpads «Ber Lep»
- Sword Beetles «Parn»
- Thought Masters «Serf»
- Tiger Beetles «Herp»
- Transport Bot «Cargo Transport - Large»
- Tree Fish «Terl»
- Warbot «Warbot»
- Wargs «Podog»
- Water Crep «Crep, Pink»
- Water Weirds «Keeshin»
- Yellow Tanglers «Win Seen or Yellow Winislean»
2nd Edition
3rd Edition
4th Edition
5th Edition
6th Edition
6th Edition - Beyond the Horizon
6th Edition - Machines & Mutants
- AI Fragment
- Advoid
- Apothecary
- Architect
- Bandit Droid
- Bearwyrm
- Biohazard Drone
- Black Harvester
- Boneswimmer
- Braintaker
- Carrin Mech
- Cheguin
- Chirplick
- Chowpuff
- Clochwhirl
- Cloudeater
- Communit
- Cuttleimp
- Czhar-Teroth
- Deathsire
- Deranged
- Doc Shadow
- Dry Grass
- Echost
- Econet
- Elefgainth
- Encleaver
- Familiar
- Fenkuin
- Feral Machine
- Fid-Chick
- Filamentron
- Fire Eater
- Flesh Cutter Ant
- Frakenpet
- Frankenstein
- Free Car
- Funes' Symbiot
- Genetic Flagellant
- Glucust
- Gremlin
- Hot Desert
- Killing Cloud
- Lemmink
- Lunatic Eater
- Medicant
- Mediterranean
- Metrovore Swarm
- Microreebdor
- Miracle Goo
- Muse Device
- Necrophage
- NewFlesh
- Noctate
- Nuanderthal
- Oasis Machine
- Octhofus
- Octhofus, Kianth
- Petrotter
- Plainsmen
- Pocket Assassin
- Pubbailo
- Raiccown
- Rebuilt
- Reclaimer
- Sathpernert's Rats
- Sensorium Rig
- Shell Toad
- Shrike
- Silverback
- Skaig
- Skyshark
- Slembaith
- Solarfly
- Spoat
- Stepford
- Teakettler
- Temperate Forest
- Terrorbird
- Tesseract Spider
- Theeka
- Thile Pirt
- Thuntra
- Tropical Grass
- Tropical Rainforest
- Turing Pariah
- Tyrant
- Ultravore
- Virguven
- Walking Tower
- Watchcat
- Weirbulen
Badder to the Bone
Badder to the Bone II
Dragon 98 - Ares Section June 1985 - GW2
- Bat Folk «Dracus»
- Clicker Fish «Flipp»
- Crusty 'Uns «Crustean»
- Deep Dwellers «Marlok»
- Friendlies «Harmony Tree»
- Rampants «Juggernaut»
- Sky Walkers «Aerosquid»
- Sneakers «Garrel»
- Squatches «Mountain Men»
- Them «Encroaches»
- Thunderbirds «Hogart»
- Tricksters «Jestes»
- Wolf Folk «Howler»
- Zappers «Blaster Blossom»
Dragon Magainze 085
Dragon Magainze 130
Dragon Magazine 075
Dragon Magazine 098
Dragon Magazine 104
Dragon Magazine 108
- Baby Bronts «Moklas»
- Bee Folk «Bumbles»
- Brown Runners «Rakkons»
- Desert Rollers «Crumbleweed»
- Fear Deer «Chessex»
- Flailers «Triphants»
- Flying Frogs «Ribbets»
- Gobblers «Lukalukas»
- Greaseballs «Slippings»
- Heer Kitties «Purrlions»
- Jumping Spiders «Vilchneks»
- Killer Turtles «Niregs»
- Leapers «Kreel Torrn»
- Sea Devils «Moklas»
- Sea Gators «Draguns»
- Shapeless Ones «Ameebies (as blob)»
- Shapeless Ones «Ameebies (as humanoid)»
- Spiny Recluses «Deng Kheshes»
- The Black Plague «Firebugs»
- Thnder Clappers «Xloes»
- Tree Gator «Screps»
- Zap Lizards «Gliders»
Dragon Magazine 113
Dragon Magazine 126
Dragon Magazine 130
Famine at Fargo 7th Edition
GW01 - The Legion of Gold
GW02 - Famine in Far-Go
GW03 - The Cleansing War of Garik Blackhand
GW04 - The Mind Masters
GW05
GW05 - Rapture of the Deep
- Beauty, the visious, mutated decrative plant
- Blue Meanies «Ceruleans»
- Bob «Household Robot, Rural defense model»
- Bradfromlanta
- Captain Gelmar
- Commander Atenvelt
- Corporal Smyty
- Crabmen «Brultans»
- Croaker
- Dr. Frankish
- EndedHere
- Glowers «Radiation Zombies»
- Grent
- Grillandi
- Hags «Sea Crone»
- Kooda
- Lieutenant Kulebra
- Lobsterfish
- Major Kan-Trell
- Major Konnar
- Mer-kind
- Mind Singers «Psirens»
- MindaRay
- Mingos
- Par-rana
- Rena
- Ryco
- Scella
- Sea Behemoth
- Sea Lilies «Sea Lilies Patch»
- Sea Medusae «Hydrozoan»
- Sea Monkeys
- Sea Spider
- Sea Stallion «Horsy»
- Sergeant Dimin
- Thrasher
- Xxen
GW06 Module
- Bang Bush «Boomerth»
- Bigguns «Bof»
- Bird Friend «Daycut»
- Bird of the Moonlight «Sho'day»
- Bristle Snake «Chotslith, Large»
- Bristle Snake «Chotslith, Medium»
- Climber «Sheezu»
- Deadly Tail «Ny'an»
- Death Trees «Nep Ep»
- Defense Tree «Prot Ep»
- Flaming Bush «Smokerth»
- Furball «Ekola »
- Gas Plant «Mut Choo»
- Giant Bat «Tsorsut»
- Giant Moth «Blassut»
- Hateful «Krea»
- Invisible Glider «Sre'froth»
- Iron Beast «Smovbai»
- Jeremiah Coot
- Mirrored Ones «Omnitar»
- Moving Barricade «Quanakus»
- Nuts «Rakee»
- Paradise Tree «Ed Ep»
- Phoenix Hedge «Frid Esk»
- Security Bot Mk II «Security Robot at Mindkeep»
- Spiked Flyer «Shez'ur»
- Strange Ones «N'thlai»
- Sucker Snake «Sucslith»
- That Which Flies the Moon «Bu'Daan»
- That Which is Dependable «S're'daan»
- Ugly Friend «Holcut»
- Ugly Friend «Jeremiah's Holcut»
- Villain that Hides and Kills «Vene'aMub»
GW06 Module, MM2
GW07 Module
GW08 Module
- Alynor d'Vrie
- Black Block «Indie»
- Black Snake «Inslith»
- Cold Snake «Rrerslith»
- Crested Dragon «Debgon»
- Demon «Kraw»
- Earth Pigs «Sarbis»
- Ermon
- Finned Dragon «Erdgon»
- Flat Render «Guman»
- Gas Cloud «Mught»
- Giant Ants «Skyzorr'n - Peon (away from Colony)»
- Giant Ants «Skyzorr'n - Peon (in Colony)»
- Giant Ants «Skyzorr'n - Queen (in Colony)»
- Giant Ants «Skyzorr'n - Sacred Warriors (away from Colony)»
- Giant Ants «Skyzorr'n - Sacred Warriors (in Colony)»
- Giant Ants «Skyzorr'n - Warriors (away from Colony)»
- Giant Ants «Skyzorr'n - Warriors (in Colony)»
- Glass Dragon «Jemagon»
- Grey Living Mold «Nog l'Xon»
- Horned Rats «Rakrod»
- Hungry Ball «Conola»
- Jonn Dukas
- Man-Beast «Equinoid»
- Master Dragon «Sergon»
- May'Jir
- Mentus
- N'Yark
- Orange Living Mold «Fhot l'Xon»
- Plated Dragon «Gelgon»
- Ranse
- Rat Friend «Rodcut»
- Red Living Mold «Wed l'Xon»
- She Who Consumes «T'Brath»
- Shiir'ka
- Shining Being «Woo'N»
- Shocking Mildew «Xanqas»
- Spinning Guardian «Verbat»
- Spinning Snake «Batslith»
- Sticky Jelly «Rismish»
- Studded Dragon «Felgon»
- Timon's Dabber Agent
- Watery Slime «Shinarl»
- Yellow Living Mold «Cyn I'xon»
- Zap Mice «Rodqas»
GW09 Module
- Air Dragon «Ghitgon»
- Bird Rulers «Carrday»
- Black Living Mold «Ini'xon»
- Black Porcupine / Bear «Pierinhorl»
- Climbing, Crescent Deer «Albilope»
- Deadly Emerald Flying Insect «Nytacal»
- Demon Snake «Helslith»
- Digging Dragon «Badgon»
- Feathered Love «Kiikce»
- Freleng
- Gamma Living Mold «Ash I'Xon»
- Giant Bramble «Sutkin»
- Giant Porcupine «Suthorl»
- Gliding Dragon «Frothgon»
- Green Living Mold «Gri'xon»
- Grey Ape «Juog»
- He who is a warrior «Y'Zor»
- Man with Tails «Anfal»
- Norien
- North «Nort»
- Oscar «Scar»
- Partha
- Red Bat-like Humanoid «Wed Tsurp»
- Spider Friend «Unsut»
- That which is hideous «V'ath»
- Thing of the Mind «Hrierf»
- Timon
GW10 Module
METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis
MM2
- Acidweed
- Ambush Bug «Bu'Tal»
- Ant-Giant
- Arrowbeak
- Assassin Bug «Sin'tal»
- Bahrz
- Big Daddy «Juggernaut»
- Bigwig «Rhya»
- Blend Dog «Cark»
- Blend Dog «Clark»
- Blob
- Blue Snail «Slimer»
- Cactisaurus Rex
- Claptrap
- Diablos
- Digger
- Eyebane
- Flying Death «Ka'tal»
- Fragger
- Garf
- Gazilla Monster
- Gi-Ant «Giant Ant»
- Gi-Ant «Huge Giant Ant»
- Giant Beetle «Lytid»
- Giant Locus «Locus»
- Giant Sea Slug «Slake»
- Graboid «Tremorworm»
- Greater Bloodwing «Che'Tal»
- Green Lantern «Ti'tal»
- Greep
- Gwyll
- Hawk Wolf
- Hell Fly
- Hell Worm
- Hi Snake
- Horl Ep
- Horsy
- Hulk Mollusk «Rust'ee»
- Hwan Hul
- Hydra
- Kud'zu Hert'l'cul
- Land Worm «Mutha»
- Lesser Bloodwing «Jo'Tal»
- Lurker
- Magilla «Ape, Carnivorous»
- Makeen
- Mal Tonas
- Man-o-War «Armada»
- Mayday Bug «Euryl»
- Mimic
- Mississippi Brainhound
- Nymph «Cid'Tal»
- Orcoid
- Plague Beetle «Nurglez»
- Prickly Folk «Dyllon»
- Puff Cactus
- Rastagator
- Razorgrass
- Rhya
- Salt Spider «Sea Spider»
- Scorpion Folk «Lordia Orp»
- Sea Cow «Water Bear»
- Sea Serpent, Green
- Sentient Coral Reef
- Shef
- Shield Worm
- Shog
- Shroom
- Shutter «Floth-Ha»
- Slashworm
- Slimy Grazer
- Sliver Sucker «Thy'tal»
- Snag
- Soopturt
- Spider Lil
- Spiny Craw
- Sprey
- Staph
- Starfish Cactus
- Sticky
- Stilt Palm
- Strangle
- T'Larryn
- Tanglepus
- Taterbug «Giant Potato Bug»
- Telenha
- Tentacled Ghoul
- Thrum «Scorpito»
- Trap Worm
- Trechlily
- Two Horn «Boarz»
- Vent Worm
- Water Walker «Ger'tal»
- Whirligig «Belo»
- Wraith
- Yellow Belly
- Zayshin
Master's of the Earth Campaign: MA-1 The Trials
Master's of the Earth Campaign: MA-4 To the Rescue
Master's of the Earth Campaign: MA-5 The Savage Beast
Master's of the Earth Campaign: MA-6 City of the Ancients
Masters of the Earth Campaign: MA-2 The Town of Boze
Mud Glat Walker
Omega Project
Paths of the Lil in White Dwarf
Polyhedron 02
Polyhedron 03
Polyhedron 10
Polyhedron 14
Polyhedron 144
Polyhedron 15
Polyhedron 27
Polyhedron 44
Ted Tschopp
The Albuquerque Starport
The Barracks Raid
There will be War
Trouble in Freesboro
White Wolf: Midnight in the Mystery Garden
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