Robotic Hunter «Manhunter»

Reported By: _Incomplete Record Alert: Reporter Information Missing_ - This creature's record is incomplete. The 'Reported by' field is missing and might have been lost in system errors or data purges. in Dragon Magazine 113

Role: Robot
Base Stock: Unknown

MCC Stat Block: Manhunter 'Robotic Hunter' (1): Init +13; atk see description; AC 11; HD 25D12 hp 163; MV GravPods 450' ; 1d20+1d20; SV Fort +0, Ref +3, Will +2
Mutations: Unknown

Number Appearing: 1
Morale: More observations needed
Hit Dice: HD 25D12
Armor: 1 (AC 11)
Size: Unknown

Movement: MV GravPods 450'

Attack: See Description

MS: 17   PS: 90
IN: 17   DX: 19
CH: More observations needed   CN: More observations needed

Mission:

Frequency: Unknown
Organization: Unknown
Activity Cycle: Unknown
Diet: Unknown
Habitat: Unknown
Tech Level: -
Artifacts: Unknown

Description (Initial Observations): This incredibly fast tracking and killing machine was designed for unknown purposes about which Gamma World sages can only speculate. Its abilities and functions make it a perfect construct for following and killing oppo- nents, but the original need for the heavy armor and weaponry of the Manhunter is unknown. The unit may possibly have been used to defeat rogue Defense Borgs and Warbots, in conjunction with several others of its kind. Other uses may have included assaults on advanced-tech gue- rilla squads, but this is not known for sure.The Manhunter is an exceptionally pow- erful robot, but is extremely rare and found only in the surrounding areas of the Cybernetic Installations they were com- manded to guard. Others can possibly be found patrolling vast regions, still follow- ing ancient, outdated programs. They ignore all beings that are not directly affected by their missions, unless foolish characters attack them. As with other units of the Hunter class, the Manhunter continues to follow its mission until com- pleted, ignoring all other commands from any source.This 16-meter-long, 8-meter-wide, 2- meter-high hunting and tracking machine is covered in weapons and sensors. On each side of the unit are 2-meter-long, 1-meter-wide, and 1-meter-high ovoids stored in depressions (these are the cyber robots detailed below). Near the back of the Manhunter are four smaller ovoids (only .5 meters long) stacked in a row, their front ends aimed forward. On the bottom of the robot is a faint outline of a hatch (leading to the stasis chamber) and many projections surrounding it (the pres- sor/tractor beam). On the upper side are the main batteries of weapons and most of the tracking equipment. The sides of the unit are fitted with all of its close-range weaponry.The Manhunter is capable of using all weapons and defenses (including screens and fields) simultaneously. For long-range and immediate killing purposes, the Manhunter has several effective weapons. The unit has a battery of two lasers at- tached to each of twelve optical scanners; each has a range of 500 meters and does 10d6 hp damage per battery. A photonrifle that delivers 18-intensity radiation has a range of 300 meters and a weapon class of 5. Four automatic rifles that have a range of 200 meters and do 10d10 hp damage per burst are included, each equipped with enough ammunition forfive bursts. Two micro-missile launchers with 2d10 missiles are on the sides, each with a range of 1000 meters. One top- mounted mini-missile launcher with 1d10 missiles has a range of 3000 meters and can be fired individually or simultaneously with the micro-missile launcher.Two black ray guns (front- and rear- mounted) have a range of 200 meters, and a laser cannon (front-mounted) does 20d6 hp damage and has a range of 1000 me- ters. A fusion cannon that does the same damage as a fusion bomb but only has a range of 50 meters is centered on the top. A molecular disruptor that has the same effects as the mutation molecular disrup- tion, but has a range of 150 meters and twice the normal chances of disruption, is also top-mounted (on the robots front). A fission gun occupies an upper-rear plat- form, having a ray with the same effect as a dirty fission bomb, with a range of 4000 meters and a weapon class of 16. A top- mounted bomb launcher that has a range of 750 meters is able to fire the following bombs: matter bombs (up to four Alpha, two Beta, or one Delta), fusion bombs(only two), clean fission bombs (only two), mutation bombs (up to four), and negation bombs (up to four). Only one type of bomb load may be carried.The Manhunter also has a grenade launcher (with capacity for up to 100 grenades of any type) that has a range of 150 meters and is used to ferret out hid-den individuals and destroy buildings. The unit has a stun-missile launcher equipped with six stun missiles; each missile has a range of 500 meters and has the effect of stunning everyone within a 30-meter range of the impact for 2d4 search turns. Both weapons are side-mounted on oppo- site sides of the robot left for the gre- nade launcher and right for the stun-missile rack.Two forward-mounted Mark VI rifles and a battery of four stun-ray rifles (two front, two rear, all bottom-mounted) round out most of the long-range offensive weap- onry. The unit is fitted with a forward- underside taser rifle that has a range of 1000 meters and does 4d8 hp damage, wrapping a cable around the character; only a combined or individual strength of 21 or greater can free a trapped victim (see the Robohunter for details on this weapon). Fifty spare cables are included.A battery of four razor rifles is mounted on the forward underside of the robot. They have a range of 90 meters and each do 8d6 hp damage per hit (causing an additional 1d4 hp damage of bleeding per action turn until blades are removed and wounds are healed). For close-range com- bat, there is a needler rifle with needles coated in a sleep-inducing serum. This serum causes characters to fall asleep for 4d10 action turns. The needler is another front-underside weapon.The Manhunter has several weapon devices not described elsewhere. The unit can spray a heavy nerve-affecting gas. This heavy gas flows down to the lowest level possible (draining into holes) and causes creatures caught in the cloud to save against the effects by rolling under their constitution on d20. Characters who fail this roll are totally unable to perform any movement voluntarily (involuntary muscles such as the heart and lungs still function normally) for 4d20 action turns. Twelve vents (six per side) spread the gas in a 20-meter radius around the robot. Enough gas for six uses is provided.Another gas that can be sprayed up to 20 meters away affects only metallic ob- jects. This gas coats such objects with a chemical that, in two action turns, turns the metal into a frail glasslike substance. Any object coated with this gas is de- stroyed if struck against any hard surface and melts if it is a heat-using device (such as a laser pistol). The chemical must be washed off as soon as it comes into con- tact with metal to counter the damage. The Manhunter is coated with a substance that makes it immune to the gas itself, unless the covering of the robot is cracked to admit the gas into its interior.The Manhunter can also drop a canister that explodes on impact, sending special particles raining down on the ground below. These particles cover a 50-meter- radius area and only affect organic mate- rial (characters totally covered in metallic or plastic armor are unaffected). The robot has only four of these cannisters. Attacked creatures suffer 1d6 damage per action turn for 1d4 turns (while particles are still in the air). Unless affected victims made a CON 2 check on percentile dice, they lose 1d10 points of strength, dexter- ity, and constitution as well for 2d8 hours (no score can drop below 1).The Manhunter also has a force-field destroyer that inflicts 100 hp of damage to all force fields within a 100-meter range, but it wont affect unprotected characters. A force field that can sustain up to 200 hp of damage per action turn is part of the Manhunters protection. The hull of the robot is covered in a thick duralloy shield- ing that allows the unit to operate under- sea or in near vacuum conditions. A reflective hull causes laser attacks to do up to half damage on hits (the robot can take 200 hp of damage from lasers until the reflective ability is destroyed and laser attacks are then made at normal damage).The robot is surrounded by a paralysis field that has a range of 20 meters. This field stuns characters as the paralysis rod can, and it allows the Manhunter to make attacks that automatically hit the para- lyzed victims. This field has enough power for 30 action turns of use.The Manhunter itself is equipped with a holographic projector, which it can use to make itself appear invisible or camou- flaged in the surrounding vegetation.There is a 1% chance per action turn that the projection will flicker, allowing onlook- ers to realize the deception and make attacks as normal until the Manhunter leaves the area. While hunting or tracking, the robot is totally soundless and surprises characters on a roll of 1-5 on d6.A robotic deactivation/activation field can be used up to 200 meters away. The robots can also be controlled by special circuits as if the Manhunter had Stage IV I.D.Herbicides and fungicides can besprayed over an area of 100-meters radius per use (10 such uses possible) to destroy ground cover for hiding fugitives. The unit can immerse its entire self in water, but is incapable of combat while in this environ- ment. It has special remote-controlled drone units which are described below.

Reactions: No known interactions

Behavior: Behavior modeling incomplete

Behavior: Behavior not recorded

Society: Anthropological studies incomplete



Additional Creatures

0th Edition - Metamorphosis Alpha

  1. Worker «Android»
  2. Warrior «Android»
  3. Wandering Blackuns «Attercop Abulare»
  4. Thinker «Android»
  5. Terrorbirds «Hawkoid»
  6. Security Bot «Security Robotoid»
  7. Savannah Cats «Jaget»
  8. Red Deaths «Blood Bird»
  9. Rangerbot «Ecology Bot - Wilderness»
  10. Medbot «Medical Robotoid»
  11. Light Construction Bot «Engineering Bot, Light Duty»
  12. Heavy Construction Bot «Engineering Bot, Heavy Duty»
  13. Green Hissers «Gator»
  14. Farmbot «Ecology Bot - Garden»
  15. Farmbot «Ecology Bot - Agricultural»
  16. Construction Bot «Engineering Bot, Standard»
  17. Brown Beggars «Dabber»
  18. Bot «General Household Robotoid»
  19. Blackuns «Attercop»

1st Edition

  1. Yellow Tanglers «Win Seen or Yellow Winislean»
  2. Water Weirds «Keeshin»
  3. Water Crep «Crep, Pink»
  4. Wargs «Podog»
  5. Warbot «Warbot»
  6. Tree Fish «Terl»
  7. Transport Bot «Cargo Transport - Large»
  8. Tiger Beetles «Herp»
  9. Thought Masters «Serf»
  10. Sword Beetles «Parn»
  11. Sweetpads «Ber Lep»
  12. Stonefish «Ert»
  13. Slime Devils «Menarl»
  14. Skeeters «Soul Besh»
  15. Seer Lizards «Sleeth»
  16. Sand Devils «Kep»
  17. Porcupine Plants «Horl Choo»
  18. Orlen
  19. Orange Scarfers «Yexil»
  20. Man Snakes «Hisser»
  21. Man-Fish «Fen»
  22. Lizard Fish «Cren Tosh»
  23. Lizard Bushes «Kai Lin»
  24. Light Cargolifter «Cargolifter - Light»
  25. Light Cargo Bot «Cargo Transport - Small»
  26. Land Sharks «Sep, Snow»
  27. Land Sharks «Sep, Sand»
  28. Land Crep «Crep, Red»
  29. Jackalopes «Hopper»
  30. Hound Folk «Ark»
  31. Horse Cacti «Pineto»
  32. Haunted Fruit Tree «Seroon Lou»
  33. Green Tanglers «Win Seen or Green Winislean»
  34. Green Man «Gren»
  35. Ghost Trees «Narl Ep»
  36. Gamma Moths «Blaash»
  37. Gamma Grass «Zeeth»
  38. Gamma Bushes «Perth»
  39. Flying Rippers «Cal Then»
  40. Flying Fish «Fleshin»
  41. Flying Eyes «Obb»
  42. Floppsies «Hoop»
  43. Firefish «Ert Telden»
  44. Fast Trotters «Centisteed»
  45. Dragon Bugs «Arn»
  46. Digger Noble «Badder»
  47. Digger Folk «Badder»
  48. Deathfish «Barl Nep»
  49. Death Machine «Death Machine»
  50. Dead Fish «Herkel»
  51. Cloud Worms «Blight»
  52. Cargolifter «Cargolifter - Heavy»
  53. BossBot «Supervisory Borg»
  54. Borg «Defense Attack Borg»
  55. Borer Beetles «Zarn»
  56. Big Walkers «Brutorz»
  57. Big Horns «Rakox»

2nd Edition

  1. Thunder Lizard «Kamodo»
  2. Green Renders «Mantis»
  3. Devo Beasts «Wardent»
  4. Dark Emperors «Carrin»

3rd Edition

  1. Teacher Bot «Automaton»
  2. Robotic Machines «Automachine»
  3. Personal Servant Bots «Autobot, Wheeled»
  4. Personal Servant Bots «Autobot, Legged»
  5. King Rats «Squeeker»
  6. Forestbot «Ecology Bot - Timber»
  7. Borg «Cyborg»

4th Edition

  1. Riding Deer «Stagon»
  2. Rescue Bot «Disaster Robot»
  3. Police Robot
  4. Industrial Robot
  5. Bristleback «Rog»
  6. Battle Bot «Battlebot»

5th Edition

  1. Thunderbird
  2. Spiny
  3. Grizlion «Bearcat»
  4. Bigfoot «Sasquatch»

6th Edition

  1. Thra
  2. Souls'ker
  3. Ravisher
  4. Mollin
  5. Jetder
  6. Fashen
  7. Cleansing Slime

6th Edition - Beyond the Horizon

  1. Tibenpayher
  2. Standardized
  3. N-Falcon
  4. Miniature Animal, Tiny
  5. Miniature Animal, Medium
  6. Lizard Steeds
  7. Hybrid-Climate Animal
  8. Desert Riders
  9. Debris Removal System

6th Edition - Machines & Mutants

  1. Weirbulen
  2. Watchcat
  3. Walking Tower
  4. Virguven
  5. Ultravore
  6. Tyrant
  7. Turing Pariah
  8. Tropical Rainforest
  9. Tropical Grass
  10. Thuntra
  11. Thile Pirt
  12. Theeka
  13. Tesseract Spider
  14. Terrorbird
  15. Temperate Forest
  16. Teakettler
  17. Stepford
  18. Spoat
  19. Solarfly
  20. Slembaith
  21. Skyshark
  22. Skaig
  23. Silverback
  24. Shrike
  25. Shell Toad
  26. Sensorium Rig
  27. Sathpernert's Rats
  28. Reclaimer
  29. Rebuilt
  30. Raiccown
  31. Pubbailo
  32. Pocket Assassin
  33. Plainsmen
  34. Petrotter
  35. Octhofus
  36. Octhofus, Kianth
  37. Oasis Machine
  38. Nuanderthal
  39. Noctate
  40. NewFlesh
  41. Necrophage
  42. Muse Device
  43. Miracle Goo
  44. Microreebdor
  45. Metrovore Swarm
  46. Mediterranean
  47. Medicant
  48. Lunatic Eater
  49. Lemmink
  50. Killing Cloud
  51. Hot Desert
  52. Gremlin
  53. Glucust
  54. Genetic Flagellant
  55. Funes' Symbiot
  56. Free Car
  57. Frankenstein
  58. Frakenpet
  59. Flesh Cutter Ant
  60. Fire Eater
  61. Filamentron
  62. Fid-Chick
  63. Feral Machine
  64. Fenkuin
  65. Familiar
  66. Encleaver
  67. Elefgainth
  68. Econet
  69. Echost
  70. Dry Grass
  71. Doc Shadow
  72. Deranged
  73. Deathsire
  74. Czhar-Teroth
  75. Cuttleimp
  76. Communit
  77. Cloudeater
  78. Clochwhirl
  79. Chowpuff
  80. Chirplick
  81. Cheguin
  82. Carrin Mech
  83. Braintaker
  84. Boneswimmer
  85. Black Harvester
  86. Biohazard Drone
  87. Bearwyrm
  88. Bandit Droid
  89. Architect
  90. Apothecary
  91. Advoid
  92. AI Fragment

Badder to the Bone

  1. Photo-Shop Bot

Badder to the Bone II

  1. Shrub Wall

Dragon 98 - Ares Section June 1985 - GW2

  1. Zappers «Blaster Blossom»
  2. Wolf Folk «Howler»
  3. Tricksters «Jestes»
  4. Thunderbirds «Hogart»
  5. Them «Encroaches»
  6. Squatches «Mountain Men»
  7. Sneakers «Garrel»
  8. Sky Walkers «Aerosquid»
  9. Rampants «Juggernaut»
  10. Friendlies «Harmony Tree»
  11. Deep Dwellers «Marlok»
  12. Crusty 'Uns «Crustean»
  13. Clicker Fish «Flipp»
  14. Bat Folk «Dracus»

Dragon Magainze 085

  1. Humbug
  2. Fungimal

Dragon Magainze 130

  1. Propeller Plants «Whirrzlers»

Dragon Magazine 075

  1. Raydium, Gamma
  2. Raydium, Beta
  3. Raydium, Alpha
  4. Nitrodjinn
  5. Hydragen
  6. Cycloptron
  7. Cyber-netter

Dragon Magazine 098

  1. Rammers «Blade Whale»
  2. Green Stalkers «Sifoner»
  3. Bot Bashers «Spitter»

Dragon Magazine 104

  1. Exterminator, Robotic Core
  2. Exterminator, Flesh

Dragon Magazine 108

  1. Zap Lizards «Gliders»
  2. Tree Gator «Screps»
  3. Thnder Clappers «Xloes»
  4. The Black Plague «Firebugs»
  5. Spiny Recluses «Deng Kheshes»
  6. Shapeless Ones «Ameebies (as humanoid)»
  7. Shapeless Ones «Ameebies (as blob)»
  8. Sea Gators «Draguns»
  9. Sea Devils «Moklas»
  10. Leapers «Kreel Torrn»
  11. Killer Turtles «Niregs»
  12. Jumping Spiders «Vilchneks»
  13. Heer Kitties «Purrlions»
  14. Greaseballs «Slippings»
  15. Gobblers «Lukalukas»
  16. Flying Frogs «Ribbets»
  17. Flailers «Triphants»
  18. Fear Deer «Chessex»
  19. Desert Rollers «Crumbleweed»
  20. Brown Runners «Rakkons»
  21. Bee Folk «Bumbles»
  22. Baby Bronts «Moklas»

Dragon Magazine 113

  1. Underwater tracking drone (cyber) «Manhunter - Underwater Drone»
  2. Robotic Hunter/Tracker «Robohunter»
  3. 🐾🛠️⚙️☢️Robotic Hunter «Manhunter»☢️⚙️🛠️🐾
  4. Manhunter - Underground Drone
  5. Manhunter - Communications Drone
  6. Cybernetic Hunter/Tracker «Cybohunter»

Dragon Magazine 126

  1. Stupmers «Stuhumphagas»
  2. Reptoads
  3. Purple Pygmies «Dagmits»
  4. Giggle Bugs (Moths)
  5. Giggle Bugs (Caterpillars)
  6. Flitters «Buzzbirds»
  7. Death Snails «Molnangs»

Dragon Magazine 130

  1. Propeller «Whirrzler»

Famine at Fargo 7th Edition

  1. Visitor
  2. Vegepygmy
  3. Tech Bane «NeepNeep»
  4. Squeaker
  5. Spiderbot
  6. Poong
  7. Mantrap
  8. LanternBug
  9. Klicky
  10. KillerRobot
  11. Froghemoth
  12. Flying Lobster «Garbug»
  13. Fixed
  14. Deadun «Zombie»
  15. CIFAL
  16. Brudda

GW01 - The Legion of Gold

  1. Weirbuled
  2. Termite Folk «Buggem»
  3. Screamer
  4. Letharp
  5. Deathmoss
  6. Cave Dabbers «Bigoon»
  7. Cat Folk «Katkin»

GW02 - Famine in Far-Go

  1. Tarn Zeb
  2. Smokie «Barxyn»
  3. Maali
  4. Glower
  5. Gallus Gallus 5-13
  6. Bulo
  7. Baldee «E'Glee»
  8. Albilope

GW03 - The Cleansing War of Garik Blackhand

  1. Rok'Ee «Skwil»
  2. Lee'Gosi «Vath»
  3. Klonoid «Ooz Blen»
  4. Grey Shadow «Loo Pur»
  5. Bucker «Toother»

GW04 - The Mind Masters

  1. Mimic Plant
  2. Blood Wasp

GW05

  1. Sea Serpent, Black
  2. Boomblossom

GW05 - Rapture of the Deep

  1. Xxen
  2. Thrasher
  3. Sergeant Dimin
  4. Sea Stallion «Horsy»
  5. Sea Spider
  6. Sea Monkeys
  7. Sea Medusae «Hydrozoan»
  8. Sea Lilies «Sea Lilies Patch»
  9. Sea Behemoth
  10. Scella
  11. Ryco
  12. Rena
  13. Par-rana
  14. Mingos
  15. MindaRay
  16. Mind Singers «Psirens»
  17. Mer-kind
  18. Major Konnar
  19. Major Kan-Trell
  20. Lobsterfish
  21. Lieutenant Kulebra
  22. Kooda
  23. Hags «Sea Crone»
  24. Grillandi
  25. Grent
  26. Glowers «Radiation Zombies»
  27. EndedHere
  28. Dr. Frankish
  29. Croaker
  30. Crabmen «Brultans»
  31. Corporal Smyty
  32. Commander Atenvelt
  33. Captain Gelmar
  34. Bradfromlanta
  35. Bob «Household Robot, Rural defense model»
  36. Blue Meanies «Ceruleans»
  37. Beauty, the visious, mutated decrative plant

GW06 Module

  1. Villain that Hides and Kills «Vene'aMub»
  2. Ugly Friend «Jeremiah's Holcut»
  3. Ugly Friend «Holcut»
  4. That Which is Dependable «S're'daan»
  5. That Which Flies the Moon «Bu'Daan»
  6. Sucker Snake «Sucslith»
  7. Strange Ones «N'thlai»
  8. Spiked Flyer «Shez'ur»
  9. Security Bot Mk II «Security Robot at Mindkeep»
  10. Phoenix Hedge «Frid Esk»
  11. Paradise Tree «Ed Ep»
  12. Nuts «Rakee»
  13. Moving Barricade «Quanakus»
  14. Mirrored Ones «Omnitar»
  15. Jeremiah Coot
  16. Iron Beast «Smovbai»
  17. Invisible Glider «Sre'froth»
  18. Hateful «Krea»
  19. Giant Moth «Blassut»
  20. Giant Bat «Tsorsut»
  21. Gas Plant «Mut Choo»
  22. Furball «Ekola »
  23. Flaming Bush «Smokerth»
  24. Defense Tree «Prot Ep»
  25. Death Trees «Nep Ep»
  26. Deadly Tail «Ny'an»
  27. Climber «Sheezu»
  28. Bristle Snake «Chotslith, Medium»
  29. Bristle Snake «Chotslith, Large»
  30. Bird of the Moonlight «Sho'day»
  31. Bird Friend «Daycut»
  32. Bigguns «Bof»
  33. Bang Bush «Boomerth»

GW06 Module, MM2

  1. Rock that Gasses «Ba'mutan»
  2. Rock that Burrows «Ba'Sled»
  3. Endlessly Running Beast «Ba'crolbai»

GW07 Module

  1. Waja
  2. Tehwhisz
  3. Tear bush «Teakel»
  4. Sly
  5. Silus
  6. Sage of Melkath «Waldis»
  7. Rojak
  8. Nik'toth
  9. Mutated monkey «Nos'ferat»
  10. Markus Dema
  11. Krone
  12. Hungry Mountain «Hugoth»
  13. High Thinker «Android»
  14. Drona
  15. Coote
  16. Cool Jules
  17. Brutus
  18. Bounder
  19. Body Guard «Android»
  20. Abomination
  21. Abomination Claw

GW08 Module

  1. Zap Mice «Rodqas»
  2. Yellow Living Mold «Cyn I'xon»
  3. Watery Slime «Shinarl»
  4. Timon's Dabber Agent
  5. Studded Dragon «Felgon»
  6. Sticky Jelly «Rismish»
  7. Spinning Snake «Batslith»
  8. Spinning Guardian «Verbat»
  9. Shocking Mildew «Xanqas»
  10. Shining Being «Woo'N»
  11. Shiir'ka
  12. She Who Consumes «T'Brath»
  13. Red Living Mold «Wed l'Xon»
  14. Rat Friend «Rodcut»
  15. Ranse
  16. Plated Dragon «Gelgon»
  17. Orange Living Mold «Fhot l'Xon»
  18. N'Yark
  19. Mentus
  20. May'Jir
  21. Master Dragon «Sergon»
  22. Man-Beast «Equinoid»
  23. Jonn Dukas
  24. Hungry Ball «Conola»
  25. Horned Rats «Rakrod»
  26. Grey Living Mold «Nog l'Xon»
  27. Glass Dragon «Jemagon»
  28. Giant Ants «Skyzorr'n - Warriors (in Colony)»
  29. Giant Ants «Skyzorr'n - Warriors (away from Colony)»
  30. Giant Ants «Skyzorr'n - Sacred Warriors (in Colony)»
  31. Giant Ants «Skyzorr'n - Sacred Warriors (away from Colony)»
  32. Giant Ants «Skyzorr'n - Queen (in Colony)»
  33. Giant Ants «Skyzorr'n - Peon (in Colony)»
  34. Giant Ants «Skyzorr'n - Peon (away from Colony)»
  35. Gas Cloud «Mught»
  36. Flat Render «Guman»
  37. Finned Dragon «Erdgon»
  38. Ermon
  39. Earth Pigs «Sarbis»
  40. Demon «Kraw»
  41. Crested Dragon «Debgon»
  42. Cold Snake «Rrerslith»
  43. Black Snake «Inslith»
  44. Black Block «Indie»
  45. Alynor d'Vrie

GW09 Module

  1. Timon
  2. Thing of the Mind «Hrierf»
  3. That which is hideous «V'ath»
  4. Spider Friend «Unsut»
  5. Red Bat-like Humanoid «Wed Tsurp»
  6. Partha
  7. Oscar «Scar»
  8. North «Nort»
  9. Norien
  10. Man with Tails «Anfal»
  11. He who is a warrior «Y'Zor»
  12. Grey Ape «Juog»
  13. Green Living Mold «Gri'xon»
  14. Gliding Dragon «Frothgon»
  15. Giant Porcupine «Suthorl»
  16. Giant Bramble «Sutkin»
  17. Gamma Living Mold «Ash I'Xon»
  18. Freleng
  19. Feathered Love «Kiikce»
  20. Digging Dragon «Badgon»
  21. Demon Snake «Helslith»
  22. Deadly Emerald Flying Insect «Nytacal»
  23. Climbing, Crescent Deer «Albilope»
  24. Black Porcupine / Bear «Pierinhorl»
  25. Black Living Mold «Ini'xon»
  26. Bird Rulers «Carrday»
  27. Air Dragon «Ghitgon»

GW10 Module

  1. Tall Slasher «Maali-Village»
  2. Tall Slasher «Maali - alone»
  3. Snow Rabbit «Hophar»
  4. Snow Dragon «Hargon»
  5. Ribbon Snake «Irnslith»
  6. Powdery Snow Rat «Harod»
  7. Plains People «Etar»
  8. Living Ice Mold «Hyri'xon»
  9. Harlan Quade
  10. Czonk
  11. Crep,White
  12. Blue Wing «Lajjin »

METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis

  1. Oozing, Multicolored, Many-Tentacle Horror Covered With Eyes and Mouths
  2. Barfly

MM2

  1. Zayshin
  2. Yellow Belly
  3. Wraith
  4. Whirligig «Belo»
  5. Water Walker «Ger'tal»
  6. Vent Worm
  7. Two Horn «Boarz»
  8. Trechlily
  9. Trap Worm
  10. Thrum «Scorpito»
  11. Tentacled Ghoul
  12. Telenha
  13. Taterbug «Giant Potato Bug»
  14. Tanglepus
  15. T'Larryn
  16. Strangle
  17. Stilt Palm
  18. Sticky
  19. Starfish Cactus
  20. Staph
  21. Sprey
  22. Spiny Craw
  23. Spider Lil
  24. Soopturt
  25. Snag
  26. Sliver Sucker «Thy'tal»
  27. Slimy Grazer
  28. Slashworm
  29. Shutter «Floth-Ha»
  30. Shroom
  31. Shog
  32. Shield Worm
  33. Shef
  34. Sentient Coral Reef
  35. Sea Serpent, Green
  36. Sea Cow «Water Bear»
  37. Scorpion Folk «Lordia Orp»
  38. Salt Spider «Sea Spider»
  39. Rhya
  40. Razorgrass
  41. Rastagator
  42. Puff Cactus
  43. Prickly Folk «Dyllon»
  44. Plague Beetle «Nurglez»
  45. Orcoid
  46. Nymph «Cid'Tal»
  47. Mississippi Brainhound
  48. Mimic
  49. Mayday Bug «Euryl»
  50. Man-o-War «Armada»
  51. Mal Tonas
  52. Makeen
  53. Magilla «Ape, Carnivorous»
  54. Lurker
  55. Lesser Bloodwing «Jo'Tal»
  56. Land Worm «Mutha»
  57. Kud'zu Hert'l'cul
  58. Hydra
  59. Hwan Hul
  60. Hulk Mollusk «Rust'ee»
  61. Horsy
  62. Horl Ep
  63. Hi Snake
  64. Hell Worm
  65. Hell Fly
  66. Hawk Wolf
  67. Gwyll
  68. Greep
  69. Green Lantern «Ti'tal»
  70. Greater Bloodwing «Che'Tal»
  71. Graboid «Tremorworm»
  72. Giant Sea Slug «Slake»
  73. Giant Locus «Locus»
  74. Giant Beetle «Lytid»
  75. Gi-Ant «Huge Giant Ant»
  76. Gi-Ant «Giant Ant»
  77. Gazilla Monster
  78. Garf
  79. Fragger
  80. Flying Death «Ka'tal»
  81. Eyebane
  82. Digger
  83. Diablos
  84. Claptrap
  85. Cactisaurus Rex
  86. Blue Snail «Slimer»
  87. Blob
  88. Blend Dog «Clark»
  89. Blend Dog «Cark»
  90. Bigwig «Rhya»
  91. Big Daddy «Juggernaut»
  92. Bahrz
  93. Assassin Bug «Sin'tal»
  94. Arrowbeak
  95. Ant-Giant
  96. Ambush Bug «Bu'Tal»
  97. Acidweed

Master's of the Earth Campaign: MA-1 The Trials

  1. Yukon
  2. Ty'ghone
  3. Naomi
  4. Lohan
  5. Krull
  6. Jadea
  7. Hogle
  8. Ghol'm
  9. Dek'r
  10. Baner

Master's of the Earth Campaign: MA-4 To the Rescue

  1. Bandit Muel
  2. Bandit 5
  3. Bandit 4
  4. Bandit 3
  5. Bandit 2
  6. Bandit 1
  7. Bad Bart «Bartholemu Othbrook»

Master's of the Earth Campaign: MA-5 The Savage Beast

  1. The Master
  2. Grimlock Horde (15)

Master's of the Earth Campaign: MA-6 City of the Ancients

  1. The Guard Spartans (10)

Masters of the Earth Campaign: MA-2 The Town of Boze

  1. Miniji
  2. Luk
  3. Itchy's Other Horse
  4. Itchy's Horse
  5. Itchy
  6. Healers
  7. Duster
  8. Darel's Brother «Darel»
  9. Darel
  10. Bear

Mud Glat Walker

  1. Westford
  2. Wessex
  3. Speedo
  4. Security Robot
  5. Pako
  6. Mutated Raccoons
  7. Mutated Bears
  8. Lion Men
  9. Larry
  10. Jocko
  11. Green Hissers
  12. Engineering Robot
  13. Ecology Robot
  14. Cana
  15. Axel

Omega Project

  1. Alien «Shreelon»

Paths of the Lil in White Dwarf

  1. Wee Ones «Lil»

Polyhedron 02

  1. WessWreel
  2. The Companion
  3. Gurosh
  4. Cratical
  5. Cradengeen
  6. Bream
  7. Airshoon

Polyhedron 03

  1. Torel Plant
  2. The Trek Droid
  3. Sorbel
  4. Fluter

Polyhedron 10

  1. Flynn

Polyhedron 14

  1. Ren
  2. Hekal and Jekal

Polyhedron 144

  1. Yaager
  2. Shwarsfrou
  3. Pretexis
  4. Lampor
  5. Artrak

Polyhedron 15

  1. X.M.A.S
  2. X Unit Sleigh
  3. Servo Reindeer

Polyhedron 27

  1. Smoke Caterpillar
  2. Shortel
  3. Mist Spider
  4. Metal Microbe
  5. Life Leech
  6. Intensity Beetle
  7. Gossamer Butterfly
  8. Glow Mite
  9. Energy Moth
  10. Communa Larva
  11. Brain Mite

Polyhedron 44

  1. Cody Matrix
  2. Boris

Ted Tschopp

  1. Soldier Robot
  2. Ecobot - park
  3. Ecobot - farm
  4. Buffalo Explorer «Otis»

The Albuquerque Starport

  1. Zombie «Canopus Plague Victim»
  2. Waiter Bots «General Robotoid»
  3. Mutated Scorpion
  4. Mutated Rat
  5. Mutated Houseplant
  6. Mutated Chuckwalla

The Barracks Raid

  1. Tank 4
  2. Tank 3
  3. Tank 2
  4. Tank 1 - Far West
  5. Giant Flying White Cat

There will be War

  1. Locobot «Locomotive Control Bot»

Trouble in Freesboro

  1. Tangh
  2. Sentrybots
  3. Porker
  4. Laser Gun Battery

White Wolf: Midnight in the Mystery Garden

  1. Tracker
  2. The Great «Zutperk»
  3. Tani
  4. Small Mutant Spider
  5. Pret of the Order of the Blessed Nano
  6. Mongo «M-NG0»
  7. Longhorn
  8. Drake Tribian

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