![]() Rangerbot «Ecology Bot - Wilderness»![]() Role: Robot Base Stock: Robot MCC Stat Block: Ecology Bot - Wilderness 'Rangerbot' (1d4 (2)): Init +6; atk 2 x tentacles melee +9 (1d14+6); AC 17; HD 5D12 hp 33 each; MV Treads 100' or Hoverfans 200' ; 1d20; SV Fort +2, Ref +3, Will -1 Mutations: None Number Appearing: 1d4 Morale: 15 Hit Dice: HD 5D12 Armor: 7 (AC 17) Size: Unknown Movement: MV Treads 100' or Hoverfans 200' Attack: 2 x Tentacles melee +9 (1d14+6)
Mission: To care for the crops, animals, buildings and grounds of wilderness parkland. Frequency: Uncommon Organization: Programmed Activity Cycle: Any Diet: None Habitat: Forest, Mountain, Wilderness Tech Level: 5 - 7 Artifacts: None Description (Initial Observations): This mechanical Forest Ranger is about the same size and shape as the Ecology Bot-Agricultural. It has two 6 meter long tentacles and four 3 meter long tentacles. All are equipped the same as the tentacles on the Ecology Bot - Agricultural (but there is an 80% chance they have electrical stun). All have soil, air and water analysis labs, nozzles for spraying the same liquids as Ecology Bots - Agricultural, (but with defoliants in addition), a sonic torch, laser torch, flame gun and vibro saw. Each has capture equipment including a paralysis field with a 30 meter range (works like a Stun Grenade), a net launcher with 3 weighted throwing nets and a 20 meter range, and a collapsible man-sized duralloy cage. A veterinary Medi-kit will be included that works on Mutated Animals the way a normal Medi-kit does on Pure Strain Humans. The kit also has surgical tools for the Robot's use. Reactions: No known interactions Behavior: This Robot is usually found in forests or mountains in a Programmed state. Behavior: Behavior not recorded Society: Anthropological studies incomplete |