Sea Serpent, Green

Creature Metadata
- Reported By
- Derek M. Holland
- Source
- MM2
- Role
- _Warning: Missing Biome Role Details_ - The details regarding this creature's role in its world or biome are missing. This could be due to incomplete data collection or loss over time.
- Base Stock
- Eel
- MCC Stat Block
- Sea Serpent, Green (1d2 (1)): Init +11; atk bite melee +11 (1d30+6) and tail melee +11 (1d30+6) and constriction melee +11 (1d30+6); AC 17; HD 34D7 hp 136; MV Swim 23' ; 1d20+1d20; SV Fort +4, Ref +1, Will +0
- Mutations
- Kinetic absorption; Hands (eyes) of power (gravity pulse); Regen- eration; Sonic Blast; Sonar; Duality; Magnetic Control; Telekinesis; Fear Generation
Combat & Physical Stats
- Number Appearing
- 1d2
- Morale
- 8
- Hit Dice
- HD 34D7
- Armor
- 7 (AC 17)
- Size
- Gargantuan 30m
- Movement
- MV Swim 23'
- Attack
-
bite melee +11 (1d30+6)
tail melee +11 (1d30+6)
Constriction melee +11 (1d30+6)
Ability Scores
- MS:
- 11
- PS:
- 61
- IN:
- 3
- DX:
- 13
- CH:
- 2
- CN:
- 20
Ecology & Logistics
- Frequency
- Very Rare
- Organization
- Unknown
- Activity Cycle
- Unknown
- Diet
- Carnivore
- Habitat
- Ocean / Large Lakes
- Tech Level
- 0 - 0
- Artifacts
- Unknown
Description (Initial Observations): This serpent is a mutated eel. Other than it size, it appears no different.It hunts by sonar. If attacking another creature, the serpent uses its eyes to slow the prey, then its bite and tail whip to slay the prey. When attacking ships, the green slows the ship, then uses magnetic control and TK to unarm the crew. Next it activates kinetic absorption, roars at the ship nand constricts it. The ship must be made of wodd and be between 4 and 8 meters in lenght for constriction to be successful. After the ship sinks, the serpent bites the whole crew to death before feeding. If it fails a moral check, the serpent generates fear and flees.They breed in the late summer at depths of 40-60 feet. They rarely come to the serface and will attack ships only if starving.
Behavior & Society
- Reactions
- No known interactions
- Behavior
- Behavior modeling incomplete
- Repair & Healing
- Behavior not recorded
- Society
- Anthropological studies incomplete
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