Role:
_Warning: Missing Biome Role Details_ - Attention: The details regarding this creature's role in its world or biome are missing. This could be due to incomplete data collection or loss over time.
Base Stock: Eel
MCC Stat Block: Sea Serpent, Green (1d2 (1)): Init +11; atk bite melee +11 (1d30+6) and tail melee +11 (1d30+6) and constriction melee +11 (1d30+6); AC 17; HD 34D7 hp 136; MV Swim 23' ; 1d20+1d20; SV Fort +4, Ref +1, Will +0
Mutations: Kinetic absorption; Hands (eyes) of power (gravity pulse); Regen- eration; Sonic Blast; Sonar; Duality; Magnetic Control; Telekinesis; Fear Generation
Number Appearing: 1d2
Morale: 8
Hit Dice: HD 34D7
Armor: 7 (AC 17)
Size: Gargantuan 30m
Description (Initial Observations): This serpent is a mutated eel. Other than it size, it appears no different.It hunts by sonar. If attacking another creature, the serpent uses its eyes to slow the prey, then its bite and tail whip to slay the prey. When attacking ships, the green slows the ship, then uses magnetic control and TK to unarm the crew. Next it activates kinetic absorption, roars at the ship nand constricts it. The ship must be made of wodd and be between 4 and 8 meters in lenght for constriction to be successful. After the ship sinks, the serpent bites the whole crew to death before feeding. If it fails a moral check, the serpent generates fear and flees.They breed in the late summer at depths of 40-60 feet. They rarely come to the serface and will attack ships only if starving.
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