Tiger Beetles «Herp»


                                   

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Reported By: James M. Ward and Gary Jaquet in 1st Edition

Role: Monster
Base Stock: Tiger beetles

MCC Stat Block: Herp 'Tiger Beetles' (2d6 (7)): Init +3; atk acid squirt +2 (1d20, 100') and bite melee +8 (1d5+6); AC 17; HD 6D7 hp 24 each; MV 20' ; 1d20; SV Fort +1, Ref +0, Will +1
Mutations: (P) Carapace - Reflect Sonic

Number Appearing: 2d6
Morale: 11
Hit Dice: HD 6D7
Armor: 7 (AC 17)
Size: Large 3.5 Meters Long

Movement: MV 20'

Attack: Acid Squirt +2 (1d20, 100')
Bite melee +8 (1d5+6)

MS: 13   PS: 40
IN: 4   DX: 10
CH: 2   CN: 15

Frequency: Common
Organization: Family Unit
Activity Cycle: Day
Diet: Carnivore
Habitat: Mountains and Plains
Tech Level: 0 - 0
Artifacts: None

Description (Initial Observations): Herps are mutant beetles that grow up to 3.5 meters in length, about the size of a subcompact car, with a thick, hard carapace and powerful mandibles able to crush metal and bone just as easily. They have six spindly legs and they're surprisingly accomplished climbers for their size.

Reactions: No known interactions

Behavior: Their Carapace protects them from sonic attacks and they can squirt a stream of acid (I15) up to 30 meters which will dissolve 1 cm duralloy a minute. They are skilled hunters able to track prey in any weather.

Behavior: Behavior not recorded

Society: Herps fight even each other to protect their hunting grounds. They only cooperate in order to mate, with the female herp laying several large, rubbery eggs that hatch out into smaller herps, which scuttle off on their own.



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