Tiger Beetles «Herp»

Creature Metadata
- Reported By
- James M. Ward and Gary Jaquet
- Source
- 1st Edition
- Role
- Monster
- Base Stock
- Tiger beetles
- MCC Stat Block
- Herp 'Tiger Beetles' (2d6 (7)): Init +3; atk acid squirt +2 (1d20, 100') and bite melee +8 (1d5+6); AC 17; HD 6D7 hp 24 each; MV 20' ; 1d20; SV Fort +1, Ref +0, Will +1
- Mutations
- (P) Carapace - Reflect Sonic
Combat & Physical Stats
- Number Appearing
- 2d6
- Morale
- 11
- Hit Dice
- HD 6D7
- Armor
- 7 (AC 17)
- Size
- Large 3.5 Meters Long
- Movement
- MV 20'
- Attack
-
Acid Squirt +2 (1d20, 100')
Bite melee +8 (1d5+6)
Ability Scores
- MS:
- 13
- PS:
- 40
- IN:
- 4
- DX:
- 10
- CH:
- 2
- CN:
- 15
Ecology & Logistics
- Frequency
- Common
- Organization
- Family Unit
- Activity Cycle
- Day
- Diet
- Carnivore
- Habitat
- Mountains and Plains
- Tech Level
- 0 - 0
- Artifacts
- None
Description (Initial Observations): Herps are mutant beetles that grow up to 3.5 meters in length, about the size of a subcompact car, with a thick, hard carapace and powerful mandibles able to crush metal and bone just as easily. They have six spindly legs and they're surprisingly accomplished climbers for their size.
Behavior & Society
- Reactions
- No known interactions
- Behavior
- Their Carapace protects them from sonic attacks and they can squirt a stream of acid (I15) up to 30 meters which will dissolve 1 cm duralloy a minute. They are skilled hunters able to track prey in any weather.
- Repair & Healing
- Behavior not recorded
- Society
- Herps fight even each other to protect their hunting grounds. They only cooperate in order to mate, with the female herp laying several large, rubbery eggs that hatch out into smaller herps, which scuttle off on their own.
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