Mutated Houseplant

Mutated Houseplant
Mutated Houseplant

Creature Metadata

Reported By
Paul Reiche III
Source
The Albuquerque Starport
Role
Monster
Base Stock
Unknown
MCC Stat Block
Mutated Houseplant (1d8 (4)): Init +9; atk 8 x thirty foot long vines melee +5 (1d16); AC 13; HD 15D5 hp 45 each; NO MOVEMENT; 1d20+1d20; SV Fort +1, Ref +1, Will +0
Mutations
Unknown

Combat & Physical Stats

Number Appearing
1d8
Morale
More observations needed
Hit Dice
HD 15D5
Armor
3 (AC 13)
Size
Huge 9 Meters
Movement
NO MOVEMENT
Attack
8 x Thirty foot long vines melee +5 (1d16)

Ability Scores

MS:
11
PS:
11
IN:
11
DX:
13
CH:
6
CN:
14

Ecology & Logistics

Frequency
Unique
Organization
Solitary
Activity Cycle
Daytime
Diet
Carnivore
Habitat
Unknown
Tech Level
0 - 0
Artifacts
Unknown

Description (Initial Observations): Originally this creature was a small potted houseplant which was left here by a frightened tourist during the evacuation of the starport. When the cloud of radioactive dust swept over the area, it caused the plant to mutate. Over the years the plant has kept the starport pest-free by devouring all intruders.

Behavior & Society

Reactions
No known interactions
Behavior
When characters open the door to this room they will be attacked immediately by the monster's eight constricting vines. Each limb will take 10 points of damage before being severed. When four or more vines have been severed, the mutant plant will start flinging explosive seed pods at the party. Each pod may be thrown up to 20 meters, exploding on contact for 5d6 points of damage in a two-meter radius. The plant has only 10 pods.
Repair & Healing
Behavior not recorded
Society
Anthropological studies incomplete

Additional Creatures

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GW08 Module

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2nd Edition

6th Edition

Master's of the Earth Campaign: MA-5 The Savage Beast

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