Mutated Houseplant

Reported By: unknown contributor in The Albuquerque Starport

Role: Monster
Base Stock: Unknown

MCC Stat Block: Mutated Houseplant (1d8 (4)): Init +9; atk 8 x thirty foot long vines melee +5 (1d16); AC 13; HD 15D5 hp 45 each; NO MOVEMENT; 1d20+1d20; SV Fort +1, Ref +1, Will +0
Mutations: Unknown

Number Appearing: 1d8
Morale: More observations needed
Hit Dice: HD 15D5
Armor: 3 (AC 13)
Size: Huge 9 Meters


Attack: 8 x Thirty foot long vines melee +5 (1d16)

MS: 11   PS: 11
IN: 11   DX: 13
CH: 6   CN: 14

Frequency: Unique
Organization: Solitary
Activity Cycle: Daytime
Diet: Carnivore
Habitat: Unknown
Tech Level: 0 - 0
Artifacts: Unknown

Description (Initial Observations): Originally this creature was a small potted houseplant which was left here by a frightened tourist during the evacuation of the starport. When the cloud of radioactive dust swept over the area, it caused the plant to mutate. Over the years the plant has kept the starport pest-free by devouring all intruders.

Reactions: No known interactions

Behavior: When characters open the door to this room they will be attacked immediately by the monster's eight constricting vines. Each limb will take 10 points of damage before being severed. When four or more vines have been severed, the mutant plant will start flinging explosive seed pods at the party. Each pod may be thrown up to 20 meters, exploding on contact for 5d6 points of damage in a two-meter radius. The plant has only 10 pods.

Behavior: Behavior not recorded

Society: Anthropological studies incomplete