Spinning Guardian «Verbat»

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Reported By: in GW08 Module

Role: Friendly Monster
Base Stock: Snake

MCC Stat Block: Verbat 'Spinning Guardian' (1): Init +6; atk see description; AC 15; HD 11D7 hp 44; MV Fly 30' ; 1d20+1d16; SV Fort +2, Ref +0, Will +3
Mutations: (M) Devolution, Levitation, Mental Blast, Telepathy(D) Fear - Open Spaces, Physical Reflection - All

Number Appearing: 1
Morale: 15
Hit Dice: HD 11D7
Armor: 5 (AC 15)
Size: Small 1.5 M Sphere

Movement: MV Fly 30'

Attack: See Description

MS: 18   PS: 4
IN: 9   DX: 9
CH: 6   CN: 17

Frequency: Extremely Rare
Organization: Solitary
Activity Cycle: Any
Diet: Carnivore
Habitat: Underground or Ruins
Tech Level: 0 - 0
Artifacts: A Verbat will have a hidden place where it will collect its tolls and hoard them. This place is generally near, but not right next to the area it patrols.

Description (Initial Observations): A Verbat is an intelligent creature of unique appearance and purpose. A verbat is spherical, covered with glossy black mirror-like facets, and is usually found floating mid-air. They move about by levitation, but they can not levitate others and do not tire in levitating themselves. A verbat has a keen memory and lives for centuries. Despite its weird appearance, a verbat is both highly intelligent and peaceful and will not attack intelligent creatures unless provoked.

Reactions: No known interactions

Behavior: Behavior modeling incomplete

Behavior: Behavior not recorded

Society: A verbat usually stakes out an area and keeps it clear of roaming monster or annoyances (rats, snakes, etc...) It usually stakes out passages or trails that are frequently used by many races and expects to be paid for its efforts. To a Verbat, keeping an area safe is its job. An adventurer usually encounters a Verbat rounding a corner or passing through a doorway into the Verbat's area. Upon seeing the adventurer, the verbat will immediately announce a telepatic requiest, "Toll, Please!" Toll-taking is standard with Verbat and can take the form of payments of loot, work in exchange for passage (like hauling the carcass of a dead opponent out of the area), or fighting for the Verbat (in the case of extremely tough advesaros it cannot fight alone). Paymenst always must be made both upon entering or leaving a Verbat's area. The exact toll is determined by the GM and depends on how much trouble it is for the Verbat to keep the area clear and how wealty the party appears to be. Once a party becomes friendly with a Verbat (passing though his area and paying toll more than 4 times), imformation may be gained, by payment or otherwise, from the Verbat. This information always concerns the area the Verbat patrolls.

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