Rat Friend «Rodcut»


                                   

Invalid image file header.

Reported By: Kim Eastland in GW08 Module

Role: Monster / Ally
Base Stock: Rat

MCC Stat Block: Rodcut 'Rat Friend' (1): Init +2; atk bite melee -2 (1d3-3); AC 10; HD 3D7 hp 12; MV 38' ; 1d20; SV Fort -1, Ref +0, Will +1
Mutations: Force Field Generation, Repeling Force, Repulsion Field, Mental Multiplier.

Number Appearing: 1
Morale: 12
Hit Dice: HD 3D7
Armor: 0 (AC 10)
Size: Small 60cm tall

Movement: MV 38'

Attack: Bite melee -2 (1d3-3)

MS: 15   PS: 3
IN: 12   DX: 9
CH: 6   CN: 8

Frequency: Rare
Organization: Solitary
Activity Cycle: Any
Diet: Herbivore
Habitat: Freshwater, Islands, Coastline, lake, rivers, Swamps, plains, desert, forest, Hills, Mountains, Underground, Hot, Tropical, Warm, Temperate, Urban, Rural, Ruins
Tech Level: 1 - 7
Artifacts: Some TL1 junk and 1 TL1 weapon

Description (Initial Observations): The rodcut are mutated descendents of white lab rats. They have an affinity for intelligent characters who wish to restore order and science. They are sometimes mistaken for squeekers. They can be found in any terrain, but prefer underghround areas.

Reactions: They will befriend a party or character if they feel that the character is just and good. While they will not usually accompany an adventurer for any length of time, they have been known to save people's lives in a battle when they were least expected.

Behavior: Behavior modeling incomplete

Behavior: Behavior not recorded

Society: Rodcust travel alone and have no loot. They usually know each oterh's whereabouts by signs and markers they leave about. In cases where a large number of adventurers have been threatened, an entire pack of rodcust have stepped in and saved the day.



Additional Creatures

0th Edition - Metamorphosis Alpha

1st Edition

2nd Edition

3rd Edition

4th Edition

5th Edition

6th Edition

6th Edition - Beyond the Horizon

6th Edition - Machines & Mutants

Badder to the Bone

Badder to the Bone II

Dragon 98 - Ares Section June 1985 - GW2

Dragon Magainze 085

Dragon Magainze 130

Dragon Magazine 075

Dragon Magazine 098

Dragon Magazine 104

Dragon Magazine 108

Dragon Magazine 113

Dragon Magazine 126

Dragon Magazine 130

Famine at Fargo 7th Edition

GW01 - The Legion of Gold

GW02 - Famine in Far-Go

GW03 - The Cleansing War of Garik Blackhand

GW04 - The Mind Masters

GW05

GW05 - Rapture of the Deep

GW06 Module

GW06 Module, MM2

GW07 Module

GW08 Module

GW09 Module

GW10 Module

METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis

MM2

Master's of the Earth Campaign: MA-1 The Trials

Master's of the Earth Campaign: MA-4 To the Rescue

Master's of the Earth Campaign: MA-5 The Savage Beast

Master's of the Earth Campaign: MA-6 City of the Ancients

Masters of the Earth Campaign: MA-2 The Town of Boze

Mud Glat Walker

Omega Project

Paths of the Lil in White Dwarf

Polyhedron 02

Polyhedron 03

Polyhedron 10

Polyhedron 14

Polyhedron 144

Polyhedron 15

Polyhedron 27

Polyhedron 44

Ted Tschopp

The Albuquerque Starport

The Barracks Raid

There will be War

Trouble in Freesboro

White Wolf: Midnight in the Mystery Garden


Webmentions

Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.