Trap WormReported By: unknown contributor in MM2
Role: Monster Base Stock: Worm
MCC Stat Block: Trap Worm (1): Init +4; atk 12 x tentacles melee +4 (1d4+2) and bite melee +4 (1d10+2); AC 18; HD 6D7 hp 24; MV Swim 8' ; 1d20; SV Fort +0, Ref +1, Will -3 Mutations: None
Number Appearing: 1 Morale: 5 Hit Dice: HD 6D7 Armor: 8 (AC 18) Size: Large 4-6 Meters long
Movement: MV Swim 8'
Attack: 12 x Tentacles melee +4 (1d4+2)
Frequency: Rare Organization: Unknown Activity Cycle: Unknown Diet: Carnivore Habitat: Oceans Tech Level: 0 - 0 Artifacts: Unknown
Description (Initial Observations): These worms have 12 tentacles that extend from around the mouth. They dig a burrow in the coral and lay the tentacles out in a circle.
Reactions: No known interactions
Behavior: When suitable prey (10-45 Kg) swims over or comes in contact with a tentacle, it attempts to grasp the prey and draw it to the mouth (which takes 3 rounds). The worm is 4 to 6 meters long and can change color.
Behavior: Behavior not recorded
Society: Anthropological studies incomplete