![]() Tree Fish «Terl»![]() Role: Monster Base Stock: Barracuda MCC Stat Block: Terl 'Tree Fish' (1d4 (2)): Init +4; atk bite melee +6 (1d4+4); AC 15; HD 6D7 hp 24 each; MV Fly 60' or Swim 60' ; 1d20; SV Fort +0, Ref +1, Will +1 Mutations: (P) Immune to Heat, Sonic, Laser, and Light. Sonic Blast(M) Cryokinesis, Telekinetic Flight Number Appearing: 1d4 Morale: 14 Hit Dice: HD 6D7 Armor: 5 (AC 15) Size: Large 3 Meters Movement: MV Fly 60' or Swim 60' Attack: Bite melee +6 (1d4+4)
Frequency: Uncommon Organization: Solitary Activity Cycle: Day Diet: Carnivore Habitat: Temperate / tropical forests, rivers Tech Level: 0 - 0 Artifacts: None Description (Initial Observations): Truly neither fish nor fowl, the terl is a 2 to 3 meter long mutant baracuda that is covered in bright parrot like feathers rather than scales, and capable of breathing air. They are capable of "swimming" through the air via telekinesis. They live in trees like birds as well. The Trel returns to the water to spawn in the spring and it is fully capable of breathing both water and air. Reactions: No known interactions Behavior: The Trell is a dangerous carnivore that prefers to use its mental powers to kill its prey, resorting to its bite only as a last resort. If both bite and mental powers fail, it will retreat to find easier game. The feathers protect it against all heat, laser, and light attacks. The feathers will glow in the presence of radiation, providing the Trel a warning. Trel feathers, if properly harvested and Prepared will still retain this ability. Sleeths and other back to nature species will make cloaks out of Trel feathers that provide the wearer immunities. Behavior: Behavior not recorded Society: Terl are sometimes found in small schools, but usually appear singly. Females lay their eggs in shallow water, where they hatch into immature terl that immediately fly away and never return to the watery environment. |