Purple Pygmies «Dagmits»
Creature Metadata
- Reported By
- John M. Maxstadt
- Source
- Dragon Magazine 126
- Role
- Monster Race
- Base Stock
- Human
- MCC Stat Block
- Dagmits 'Purple Pygmies' (2d8+2 (11)): Init +2; atk weapon melee +1 (1d4-1); AC 13; HD 5D5 hp 15 each; MV 15' ; 1d20; SV Fort +0, Ref -1, Will -1
- Mutations
- (P) Density Increate (Special), physical reflection (Nuclear), Radar(D) Fear Impulse
Combat & Physical Stats
- Number Appearing
- 2d8+2
- Morale
- 4
- Hit Dice
- HD 5D5
- Armor
- 3 (AC 13)
- Size
- Small 1 meter tall
- Movement
- MV 15'
- Attack
- Weapon melee +1 (1d4-1)
Ability Scores
- MS:
- 6
- PS:
- 6
- IN:
- 8
- DX:
- 6
- CH:
- 4
- CN:
- 12
Ecology & Logistics
- Frequency
- Rare
- Organization
- Tribe
- Activity Cycle
- Day
- Diet
- Desert Creatures or passing animals (including humans / humanoid)
- Habitat
- Desert and Radioactive Wasteland
- Tech Level
- 1 - 1
- Artifacts
- Unknown
Description (Initial Observations): The few expeditions that have made it to the lunar surface and back tell dreadful tales of the strange life forms that developed after the inhabitants of Tycho Center, the Moons only manned base, were slain by disease. (See A World Gone Mad, DRAGONissue #86, and A Field Guide To Lunar Mutants,' DRAGON issue #87.) One of the mutant plants now found at Tycho Center is the so-called blaster blossom, a mutant orchid.The blaster blossom is a reactive mutant, using its powers whenever it is touched. It has two attacks. The first is a spore cloud (treated as intensity 17 con- tact poison) that can slay victims with relative ease. This is fired whenever anything touches the blossom. The sec- ond attack is a actually a series of ran- dom energy attacks, fired whenever any metallic object (such as a robot) touches the plant. In a random manner, it will use one of the following attacks (roll1d4, one attack for one action turn):1) inflict 3d10 heat damage up to 3 m from the blossoms flower stalk, in the direction of the thing that touched it; 2) fire an electrical bolt doing 2d26 damage up to 10 m from the blossoms flower stalk, in the direction of the thing that touched it;3) fire an energy-draining bolt that instantly reduces all power cells within 5 m of the blossom to half energy; or,4) energy negation activated for 2-20 action turns, within a 15 m radius. If the spores ever kill the creature who touched the plant, they will grow in the dead body and become 1-3 new blaster blossoms within three days.
Behavior & Society
- Reactions
- No known interactions
- Behavior
- These vicious, carnivorous humanoids are active day and night, using their radar to locate prey they cant see. Dagmits are small (usually 80 cm tall and broad in proportion), but very dense (up to 200 kg). This density increase is constant in dagmits from birth, and they cannot control it. It gives them a good armor class and makes them proof against all hurled and nonpowered missile weapons, needlers, and the claws and teeth of any creature with fewer than 16 HD. Nonpowered edged weapons, such as axes and swords, are blunted (-2 to hit, -1 hp damage until sharpened) on an attack roll of 1 of 2 against a dagmit. Despite their extreme density, dagmits have retained the ability to move and fight at near-normal speeds, although their dexterity is low and they cannot run as fast as unburdened Pure Strain Humans. Serfs sometimes enslave small numbers of dagmits. All artifacts make them uneasy, and they use only Tech Level I weapons them- selves notably spears, javelins, blow- guns, bolas, and slings with stones. The blowguns are equipped with insinuative poison needles of poison intensity 9.
- Repair & Healing
- Behavior not recorded
- Society
- Anthropological studies incomplete
Additional Creatures
0th Edition - Metamorphosis Alpha
1st Edition
2nd Edition
3rd Edition
4th Edition
5th Edition
6th Edition
6th Edition - Beyond the Horizon
6th Edition - Machines & Mutants
Badder to the Bone
Badder to the Bone II
Dragon 98 - Ares Section June 1985 - GW2
Dragon Magainze 085
Dragon Magainze 130
Dragon Magazine 075
Dragon Magazine 098
Dragon Magazine 104
Dragon Magazine 108
Dragon Magazine 113
Dragon Magazine 126
Dragon Magazine 130
Famine at Fargo 7th Edition
GW01 - The Legion of Gold
GW02 - Famine in Far-Go
GW03 - The Cleansing War of Garik Blackhand
GW04 - The Mind Masters
GW05
GW05 - Rapture of the Deep
GW06 Module
GW06 Module, MM2
GW07 Module
GW08 Module
GW09 Module
GW10 Module
METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis
MM2
Master's of the Earth Campaign: MA-1 The Trials
Master's of the Earth Campaign: MA-4 To the Rescue
Master's of the Earth Campaign: MA-5 The Savage Beast
Master's of the Earth Campaign: MA-6 City of the Ancients
Masters of the Earth Campaign: MA-2 The Town of Boze
Mud Glat Walker
Omega Project
Paths of the Lil in White Dwarf
Polyhedron 02
Polyhedron 03
Polyhedron 10
Polyhedron 14
Polyhedron 144
Polyhedron 15
Polyhedron 27
Polyhedron 44
Ted Tschopp
The Albuquerque Starport
The Barracks Raid
There will be War
Trouble in Freesboro
White Wolf: Midnight in the Mystery Garden
Webmentions
Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.