Category: πŸ—ΊοΈ Maps

Maps

  1. A weathered campaign hex map with rivers, ridges, ruins, and colored exploration annotations by Ted Tschopp (concept + Midjourney assist)

    Draft - Practical Hexcrawl Design and Procedures

    A practical, procedural, table-driven approach to running engaging hexcrawls without getting lost in prep.

    Posted on

  2. Of Maps and Monsters, the Right way to Populate a World Part II by Gervase of Ebstorf

    Of Maps and Monsters, the Right way to Populate a World Part II

    A continuation of the guide on RPG world-building, focusing on the complexities of monster types and their implementation in game design.

    Posted on

  3. Medieval map of the world

    Of Maps and Monsters, the Right way to Populate a World Part I

    A guide for game masters and designers on creating immersive worlds in role-playing games with effective use of maps and monsters.

    Posted on


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