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Ted’s Public Workbench Interactive Experiments

Game Theory
Playground

Your best move depends on someone else.
What happens next?

Make a choice. See what it sets in motion. Then change the rules and try again. Six small experiments explore why we cooperate, get stuck, make threats, and sometimes build the wrong road.

No sign-up Runs in your browser 5–10 minutes per experiment

A wooden game board with branching paths, a bridge, and colorful playing pieces.
01

Predict

What do you expect?

02

Choose

Make a move that matters.

03

Discover

Follow the incentives.

04

Change

Adjust one assumption.

05

Connect

Try the idea elsewhere.

The First Collection

Six Ways to See the Game

Prototype Updated

Blue and orange playing pieces stand beside two matching halves of a shared bridge.
01Repeated Games

The Trust Machine

When does it pay to cooperate?

Cooperate or defect, meet your opponent again, and discover what a little forgiveness changes.

Open experiment
Two playing pieces sit on interlocking circular tracks with gates blocking the shared path.
02Nash Equilibrium

Why Are We Stuck?

Can everyone be unhappy and still stay put?

Play both sides of a two-person game. Change the payoffs and find out who has a reason to move.

Open experiment

One More Road. A Longer Commute.

Good Intentions Meet Other People’s Choices

The Traffic Paradox puts individual choices on a shared road network. Add a shortcut, inspect the route flows, and see why the fastest route for one driver can make everyone slower.

Open the Traffic Paradox →
65 min

Before the shortcut

80 min

After drivers settle

A theoretical result for 4,000 drivers under this experiment’s default road costs. Change the assumptions and test it.

Small Models, Useful Questions

Game theory studies choices whose outcomes depend on other people’s choices. Here, you can inspect the points each player earns, replay the same random sequence, and ask which assumptions fit your own situation.

Every experiment includes step-by-step math using pre-algebra, a separate expert section with formal equations, and a scenario link. The numbers describe the model. The questions are yours to take into a team, a negotiation, or a shared project.

The learning-by-playing approach is inspired by Nicky Case’s The Evolution of Trust. These experiments use their own models and implementation.

A Workbench That Can Grow

This first collection starts with cooperation and ends with shared costs. Fourteen more experiments are planned.

Explore the planned collection

Cooperation, Negotiation, and Information

  • The Public Goods Lab — planned
  • The Last Fish — planned
  • The Bargaining Room — planned
  • The Auction Lab — planned
  • The Signaling Game — planned
  • The Expectations Game — planned
  • The Common Knowledge Lab — planned
  • The Evolution Arena — planned

Designing the Rules

  • The Correlation Experiment — planned
  • Stable Matching — planned
  • The Coalition Calculator — planned
  • The Voting Lab — planned
  • The Incentive Designer — planned
  • The Mechanism Design Studio — planned

Planned experiments are ideas for future additions, not playable pages.