Name of Creature
Primary Aspects
- Fitness: (-4 - 4, 0 being human normal - Comprises Muscle, Agility, and Stamina)
- Academic: (-4 - 4, 0 being human normal - Includes Intellect, Reasoning, and Acuity)
- Mystical: (-4 - 4, 0 being human normal - Consists of Skepticism, Faith, and Mystery)
- Emotional: (-4 - 4, 0 being human normal - Encompasses Manners, Personality, and Identity)
Fitness
- Muscle (-4 - 4, 0 being human normal): Divided into Ranged Combat, Athletics, and Melee Combat.
- Ranged Combat: Skill in using distance weaponry like bows and firearms. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)
- Athletics: Covers physical exertion and active strength. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)
- Melee Combat: Measures skill in close combat and melee weapon maintenance. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)
- Agility (-4 - 4, 0 being human normal): Includes Stealth, Acrobatics, and Sleight of Hand.
- Stealth: Skill in moving quietly and evading detection. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)
- Acrobatics: Mastery over complex bodily movements. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)
- Sleight of Hand: Art of manual dexterity and trickery. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)
- Stamina (-4 - 4, 0 being human normal): Comprises Drive/Ride/Pilot, Ruggedness, and Unarmed Combat.
- Drive/Ride/Pilot: Skill in controlling various vehicles and riding animals. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)
- Ruggedness: Measures physical endurance and resilience. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)
- Unarmed Combat: Skill in weaponless fighting techniques. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)
Academic
- Intellect (-4 - 4, 0 being human normal): Divided into Social Sciences, Life Sciences, and Physical Sciences/Survival.
- Social Sciences: Understanding of human society and behavior. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)
- Life Sciences: Knowledge of living organisms and their environment. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)
- Physical Sciences/Survival: Understanding natural world and survival skills. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)
- Reasoning (-4 - 4, 0 being human normal): Includes Engineering, Insight, and Investigation.
- Engineering: Skill in building, modifying, and repairing devices. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)
- Insight: Ability to discern true intentions and emotions of others. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)
- Investigation: Skill in finding clues and making deductions. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)
- Acuity (-4 - 4, 0 being human normal): Comprises Traditions, Perception, and Formal Sciences.
- Traditions: Understanding of cultural norms and social etiquettes. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)
- Perception: Heightened awareness and keen senses. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)
- Formal Sciences: Mastery over formal systems like logic and mathematics. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)
Mystical
- Skepticism (-4 - 4): Divided into Arcane, Gnostic, and Chaos magic.
- Arcane: Mastery over invisible threads and arcane magic. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)
- Gnostic: Personal knowledge of the divine through inner revelation. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)
- Chaos: Embracing unpredictability and personalizing magical systems. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)
- Faith (-4 - 4): Includes Theurgy, Adept, and Order Magic.
- Theurgy: Traditional Western Religions and Spirituality through divine connection. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)
- Adept: Mastery over vital energy within the body. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)
- Order: Scientific, methodical, and disciplined approach to magic. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)
- Mystery (-4 - 4): Comprises Metaphysics, Animism, and Shamanism.
- Metaphysics: Exploration of ESP and psychic phenomena. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)
- Animism: Belief in the spiritual essence of all things. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)
- Shamanism: Conduit between physical and metaphysical realms. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)
Emotional
- Manners (-4 - 4): Divided into Style, Performance, and Etiquette.
- Style: Skill in creating cultural artifacts and understanding aesthetics. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)
- Performance: Ability to captivate an audience through entertainment. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)
- Etiquette: Mastery over social customs and protocols. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)
- Personality (-4 - 4, 0 being human normal): Includes Deception, Persuasion, and Intimidation.
- Deception: Skill in hiding the truth and misleading others. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)
- Persuasion: Ability to influence others through tact and social graces. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)
- Intimidation: Skill in influencing others through threats and force. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)
- Identity (-4 - 4, 0 being human normal): Comprises Bureaucracy, Animal Handling, and Leadership.
- Bureaucracy: Understanding of formalized social structures. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)
- Animal Handling: Skill in calming and controlling animals. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)
- Leadership: Ability to inspire and guide others toward common goals. (0=Untrained, 1 = Trained, 2 = Bachelors, 3 = Master, 4 = Doctorate, 5 = World Class, 6+ = Godly, 30 = Infinite)