Start Dynamic Simulation
Step +1 Year
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Step +100 Years
Showing initial conditions from climate data
World Map
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Temperature Map
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Rainfall Map
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Evaporation Map
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Snowfall & Perennial Snow Map
Mass balance model: Perennial snow (white) exists where annual accumulation ≥ ablation (melt + sublimation).
Blue gradient shows snow accumulation; warmer colors show areas with net melt.
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Whittaker Biome Model
Whittaker diagram classification based on temperature and rainfall (from planet.c).
Ice/Polar
Tundra
Boreal
Temperate Forest
Temperate Rain
Grassland
Steppe
Woodland
Desert
Tropical Forest
Tropical Rain
Ocean
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Holdridge Life Zones
Classification based on biotemperature (mean annual temp with <0°C and >30°C treated as dormant)
and annual precipitation, using the PET (Potential Evapotranspiration) ratio.
Tropical (>24°C):
Rain Forest
Wet Forest
Moist Forest
Dry Forest
Thorn Woodland
Desert
Subtropical (18-24°C):
Rain Forest
Wet Forest
Moist Forest
Dry Forest
Thorn Woodland
Desert
Warm Temperate (12-18°C):
Rain Forest
Wet Forest
Moist Forest
Dry Forest
Steppe
Desert
Cool Temperate (6-12°C):
Rain Forest
Wet Forest
Moist Forest
Dry Forest
Steppe
Desert
Boreal (3-6°C):
Rain Forest
Wet Forest
Moist Forest
Dry Forest
Steppe
Desert
Subpolar (1.5-3°C):
Wet Tundra
Moist Tundra
Tundra
Dry Tundra
Steppe
Desert
Polar (<1.5°C):
Polar Desert
Ocean:
Ocean
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Ecosystem Maps
Ecosystem characteristics derived from Holdridge Life Zones. Maps show initial conditions based on climate;
use the simulation controls to model ecosystem dynamics over time (soil development, vegetation succession, fauna populations, fire cycles).
Soil Map
Soil color indicates type and composition based on organic matter, leaching, salinity, and drainage.
Typical (Inceptisol)
Red (Oxisol/Ultisol)
Black (Mollisol)
Pale (Aridisol)
Gray (Gelisol)
Ocean
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Vegetation Map
Vegetation cover shows canopy density and ground cover type based on the Holdridge life zone targets.
Dense Forest
Open Forest
Woodland
Grassland
Moss/Tundra
Litter Floor
Desert Crust
Sparse/Bare
Ocean
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Fauna Map
Fauna guild abundance encoded as RGB color channels. Brightness indicates total biodiversity.
R: Large Mammals
G: Invertebrates + Amphibians
B: Reptiles + Birds
Savanna (mammals + invertebrates)
Wetland (invertebrates + birds)
Desert (mammals + reptiles)
High Diversity (all guilds)
Low Diversity
Ocean
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Fire Risk Map
Composite fire danger based on annual fire probability, fuel load, and dryness.
Very Low
Low
Moderate
High
Very High
Extreme
Ocean
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Simulation: Ready
River Map
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Coastline Map
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Water Cover Map
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Ice Cap Classification
Mass-balance driven classification: ■ Ice Caps (large, low-relief, thick),
■ Glaciers (smaller/steeper),
■ Perennial Snowfields.
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Terrain Map (with Erosion)
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Final Simulated Map
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Islands-Style WebGL Terrain
GPU-accelerated terrain rendering with elevation-based coloring, hillshade, and water effects.
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Show Coastlines
Show Rivers
WebGL Temperature Map
GPU-accelerated temperature visualization with hillshade. Blue (cold) to Red (hot).
Projection:
Square (Equirectangular)
Mercator
Mollweide (Equal-Area)
Sinusoidal
Hillshade
Coastlines
Rivers
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WebGL Rainfall Map
GPU-accelerated rainfall visualization. Tan (dry) to Blue (wet), measured in mm/year.
Projection:
Square (Equirectangular)
Mercator
Mollweide (Equal-Area)
Sinusoidal
Hillshade
Coastlines
Rivers
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WebGL Evaporation Map
GPU-accelerated evaporation visualization. Low (blue) to High (red), measured in mm/year equivalent.
Projection:
Square (Equirectangular)
Mercator
Mollweide (Equal-Area)
Sinusoidal
Hillshade
Coastlines
Rivers
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WebGL Snowfall Map
GPU-accelerated snow accumulation. Brown (no snow) to White (permanent snow), in mm/year.
Projection:
Square (Equirectangular)
Mercator
Mollweide (Equal-Area)
Sinusoidal
Hillshade
Coastlines
Rivers
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WebGL Whittaker Biome Map
GPU-accelerated Whittaker biome classification with optional hillshade overlay.
Projection:
Square (Equirectangular)
Mercator
Mollweide (Equal-Area)
Sinusoidal
Hillshade
Coastlines
Rivers
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WebGL Holdridge Life Zone Map
GPU-accelerated Holdridge Life Zone classification based on biotemperature and PET ratio.
Projection:
Square (Equirectangular)
Mercator
Mollweide (Equal-Area)
Sinusoidal
Hillshade
Coastlines
Rivers
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WebGL Ice Cap Map
GPU-accelerated ice classification: Perennial Snow (light), Glaciers (blue), Ice Caps (white).
Projection:
Square (Equirectangular)
Mercator
Mollweide (Equal-Area)
Sinusoidal
Hillshade
Coastlines
Rivers
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WebGL Elevation Map
GPU-accelerated terrain elevation with full ocean depth visualization and hillshade.
Projection:
Square (Equirectangular)
Mercator
Mollweide (Equal-Area)
Sinusoidal
Hillshade
Coastlines
Rivers
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Time: seconds